Sardukhar is 6'3 and also happens to look like a hitman and he works for a polish company hmmm... Are you guys sure he is not a polish assassin?

Nope.Suhiira;n9657991 said:that a requirement to be a moderator?
This is true! He has these badass grey streaks above his ears. Sooooper hot. I dont -remind- him so that when we meet he'll have forgotten about it. Because surprise!Riven-Twain;n9659481 said:
It looks like a printed circuit board (which suits a "cyber" theme), the circles themselves might not have a symbolic meaning, on a PCB they are used to connect different layers of the board.Lisbeth_Salander;n9659471 said:What is the meaning behind these circles in the Cyberpunk logo? I need an expert in symbolism to help me.
In english, goddammit!sv3672;n9660861 said:It looks like a printed circuit board (which suits a "cyber" theme), the circles themselves might not have a symbolic meaning, on a PCB they are used to connect different layers of the board.

Lisbeth_Salander;n9659471 said:What is the meaning behind these circles in the Cyberpunk logo? I need an expert in symbolism to help me.
sv3672;n9660861 said:It looks like a printed circuit board (which suits a "cyber" theme), the circles themselves might not have a symbolic meaning, on a PCB they are used to connect different layers of the board.
They look like computer parts. Probably just to help make it look cool and cyberpunky. I doubt they have some deeper meaning.Lisbeth_Salander;n9661461 said:In english, goddammit!
Riven-Twain;n9659481 said:Nope. Sard covets SigilFey 's hair. Even tried to talk him into lending it to him for a while.
I envision my first meeting with Sard unfolding as follows:Sardukhar;n9660301 said:This is true! He has these badass grey streaks above his ears. Sooooper hot. I dont -remind- him so that when we meet he'll have forgotten about it. Because surprise!
It's fascinating how often this is the sole reason for many stylistic decisions. (Although, I think the circuit-board thing applies here.)Rawls;n9661811 said:They look like computer parts. Probably just to help make it look cool and cyberpunky. I doubt they have some deeper meaning.
Sometimes the answer is merely "because it looks cool."

Clickbait news. It is common for some designers to change from company to company:metalmaniac21;n9663361 said:Cyberpunk 2077 loses key developers
"Is Cyberpunk 2077 in trouble? Although that conclusion may be a bit too hasty, it is noteworthy that several key developers left CD Projekt RED last month."
https://www.gamepressure.com/e.asp?ID=1702
G-guys.... Devs should have something to show next year, right?
The reality is that there very well may be an unforeseen circumstance that requires the entire project to be shut down.metalmaniac21;n9663361 said:Is Cyberpunk 2077 in trouble?
Plus I'm guessing they didn't just walk out the door, their departure was probably known way ahead of time to fill their roll before they left. It happens, plus couldn't it also mean their roll in production for Cp2077 could be coming close to an end and they wanted a new title to work on. It doesn't mean 2077 is doomed.Lisbeth_Salander;n9663371 said:Clickbait news. It is common for some designers to change from company to company:
- The same happened with Witcher 3, where some designers left, but then came back years later
- One of the CDPR guys mentioned in the article also worked in Red Dead Redemption II a game that is about to be launched. (Gee, why is there no news saying how things are going bad for rockstar because some of their guys left? it's so goddamm normal to see some devs change from company to company)
- Peter Gelencser did the same thing, he left during Witcher 3 mid production, then he worked with ubisoft's Far Cry 5 and Watch dogs 2, then he came back to CDPR early this year. (again, it1s goddamm normal)
- Three employers left CDPR, a company that currently has 550 people in it
May be related to those rumors that some of the management at CDPR has a rather autocratic approach to dealing with issues/employees.metalmaniac21;n9663361 said:Cyberpunk 2077 loses key developers
Yet not every person is expandable, at least in short time terms. These guys were managing and leading the other 500 mules, these were really important positions. Unless their job is really done and the game is really close to completion, it's a pretty big loss. It's not just four guys, it's the one who got mentioned, because it's important to mention.Lisbeth_Salander;n9663371 said:The same happened with Witcher 3, where some designers left, but then came back years later One of the CDPR guys mentioned in the article also worked in Red Dead Redemption II a game that is about to be launched. (Gee, why is there no news saying how things are going bad for rockstar because some of their guys left? it's so goddamm normal to see some devs change from company to company) Peter Gelencser did the same thing, he left during Witcher 3 mid production, then he worked with ubisoft's Far Cry 5 and Watch dogs 2, then he came back to CDPR early this year. (again, it1s goddamm normal) Three employers left CDPR, a company that currently has 550 people in it
metalmaniac21;n9669171 said:Plus, don't forget the polish business model factor(in video game industry, same as russian's frankly) factor, squeezing all juices from the staff.
This is usually the basics of how it goes in the private sector in the country I live:metalmaniac21;n9669171 said:Yet not every person is expandable, at least in short time terms. These guys were managing and leading the other 500 mules, these were really important positions. Unless their job is really done and the game is really close to completion, it's a pretty big loss. It's not just four guys, it's the one who got mentioned, because it's important to mention.