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Older Release Date and General Speculation Thread.

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Sneky

Sneky

Rookie
#701
Sep 5, 2016
BoboTheMighty said:
Now we're talking. If you have any juicy info, don't be afraid to share it with us, devs.
On the other hand...how does this "Shinobi" fellow get his info? He's pretty well known as industry insider by now. There was a cool interview with him at ACG youtube channel.
Click to expand...
But what info Shinobi got about CP2077? OP info is from shareholder forum.
 
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M

Mak0r

Senior user
#702
Sep 6, 2016
reidyboy102998 said:
https://twitter.com/shinobi602/status/770799411798667265

Kyle Rowley (ex-Remedy lead designer) is now Lead Gameplay Designer on Cyberpunk 2077

https://twitter.com/jjmrorange/status/770399317937033216
Click to expand...
bad news, i im losing hope:/ all his previous games are terrible tpp games you delete after max 1h. i dont see him making proper fps/rpg.

---------- Updated at 11:11 PM ----------

Garrison72 said:
Am I the only one wishing they could hire FWH to do their gun combat?

Click to expand...
They have Lukasz Luq Wnek for gun combat. There is no better person in the world for it. A member of legendary Golden Five.
 
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Meccanical

Meccanical

Senior user
#703
Sep 6, 2016
makor86 said:
bad news, i im losing hope:/ all his previous games are terrible tpp games you delete after max 1h. i dont see him making proper fps/rpg.

---------- Updated at 11:11 PM ----------
Click to expand...
Western game development is very much a team effort, everyone has input on everything.

One person won't really make or break anything.
 
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reidyboy102998

reidyboy102998

Senior user
#704
Sep 6, 2016
makor86 said:
bad news, i im losing hope:/ all his previous games are terrible tpp games you delete after max 1h. i dont see him making proper fps/rpg.

---------- Updated at 11:11 PM ----------



They have Lukasz Luq Wnek for gun combat. There is no better person in the world for it. A member of legendary Golden Five.
Click to expand...
So, hopefully both of them will make CP 2077 great. Please don't screw this game up CDPR, please don't. I have a lot of faith in you.
 
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Garrison72

Garrison72

Mentor
#705
Sep 6, 2016
Keep in mind Rowley is a lead designer. They haven't said he's the lead designer. I believe that title goes to an original Witcher dev whose name I can't pronounce: Mateusz Kanik
 
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Meccanical

Meccanical

Senior user
#706
Sep 6, 2016
Mateursz is "Design Director" now, whatever the hell that means, a title he shares with Michal Madej.

There are many people who share a title, though maybe not necessarily do the same things.

Game development is not an exact science.
 
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Sneky

Sneky

Rookie
#707
Sep 6, 2016
Meccanical said:
Mateursz is "Design Director" now, whatever the hell that means, a title he shares with Michal Madej.

There are many people who share a title, though maybe not necessarily do the same things.

Game development is not an exact science.
Click to expand...
Design Director probably directing and managing all design teams.. Quest, Level, Gameplay etc...
 
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Meccanical

Meccanical

Senior user
#708
Sep 6, 2016
Sneky said:
Design Director probably directing and managing all design teams.. Quest, Level, Gameplay etc...
Click to expand...
Yeah that's probably it.
 
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Stiler

Stiler

Forum veteran
#709
Sep 6, 2016
I am utterly confused, isn't this like...the third time they've said basically "the game is starting production???"
 
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lord_blex

lord_blex

Senior user
#710
Sep 6, 2016
Stiler said:
I am utterly confused, isn't this like...the third time they've said basically "the game is starting production???"
Click to expand...
not "starting", they are saying they have more people on the project than they ever did on the witcher at any given time. starting would be small teams doing prototypes and such. this means that there is something to throw all these people at, which means the game is taking shape. slowly.
 
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F

figulus01

Rookie
#711
Sep 6, 2016
As long as they don't waste all the money through over capitalising that was so hard earned by the successes of W3!
 
Last edited: Sep 6, 2016
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D

dragonbird

Ex-moderator
#712
Sep 6, 2016
Stiler said:
I am utterly confused, isn't this like...the third time they've said basically "the game is starting production???"
Click to expand...
I'm not sure if this is the cause of the confusion, but "production" in the IT Development Cycle is actually quite a late phase, it doesn't mean "starting the whole thing".

It means that they've started coding, producing assets, developing the locations, stuff like that, not as prototypes, but with the expectation that what they produce will be in the final game.

It can also mean that they've (tentatively) finished design, depending on the specific lifecycle methodology they use. Some methodologies are very iterative, so they move back and forth a lot between design and production, others pretty much freeze design when they move into the production phase.

Either way, going into the production phases means the big ramp-up of people, that there'll definitely be an internal clock running on when it should be finished (as payroll costs will have shot up), and that they'll have a fairly clear idea of what the game will be, although there'll probably still be a lot of changes as they try stuff out and find it doesn't quite work/fit.
 
Last edited: Sep 6, 2016
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T

Tarathelion

Forum veteran
#713
Sep 6, 2016
Meccanical said:
Mateursz is "Design Director" now, whatever the hell that means, a title he shares with Michal Madej.

There are many people who share a title, though maybe not necessarily do the same things.

Game development is not an exact science.
Click to expand...
Well, 2 months ago they hve changed he titles (they seems to do a lot of that in last year or so). My guess is that Design Director is someone who is basically a game director of old. Matusz Kanik used to be game director for CP2077 Rowley is a lead gameplay designer which means he leads gameplay team. Michał madej who is also a design director was (i think) creative director for Krakow studio. He leads Krakow part of CP development (they want to have about 100 people there) . Krakow was given a specific section of cyberpunk game to produce.

---------- Zaktualizowano 10:22 ----------

Dragonbird said:
I'm not sure if this is the cause of the confusion, but "production" in the IT Development Cycle is actually quite a late phase, it doesn't mean "starting the whole thing".

It means that they've started coding, producing assets, developing the locations, stuff like that, not as prototypes, but with the expectation that what they produce will be in the final game.

It can also mean that they've (tentatively) finished design, depending on the specific lifecycle methodology they use. Some methodologies are very iterative, so they move back and forth a lot between design and production, others pretty much freeze design when they move into the production phase.

Either way, going into the production phases means the big ramp-up of people, that there'll definitely be an internal clock running on when it should be finished (as payroll costs will have shot up), and that they'll have a fairly clear idea of what the game will be, although there'll probably still be a lot of changes as they try stuff out and find it doesn't quite work/fit.
Click to expand...
Yep exactly, just to add to that, there are 2 main stages of game development - pre-production and production. In former stage you don't need a lot of people because you are just designing your game, the latter stage is basically making the game (based on what you have came up with in pre-production) Considering the number of people involved, CP is well advanced. In terms of timeline, assuming that the game is indeed in production phase, game should be finished within 2 years
 
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T

TootyNooty

Rookie
#714
Sep 6, 2016
Stiler said:
I am utterly confused, isn't this like...the third time they've said basically the game is starting production
Click to expand...
From what I can assume due to the time at which the first teaser was presented a small team would've been working on using the base RedEngine 3 to lay down the groundwork for the game, implementing vital bottom-level systems, creating prototypes for the core mechanics and basically tinkering to personalise it to suit this game while the main team was actively working on TW3. So by now asset creation will be in full swing as once all the assets for B&W were completed the art team would've begun production on CP77 assets and from these new updates about getting in new staff I'd have to guess they're working on creating the actual systems for the game now, meaning that it is way further than 'Just beginning' but still nowhere near release lots of placeholders and testing.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#715
Sep 6, 2016
Garrison72 said:
Am I the only one wishing they could hire FWH to do their gun combat?
Click to expand...
No, probably not. But I'm not among those who'd support that idea based on that video. I can't take anything out of that but superimposed Serious Sam. Looks sort of fun for what it does in that game, but it's nothing I'd want to see in Cyberpunk.
 
Last edited: Sep 6, 2016
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Sneky

Sneky

Rookie
#716
Sep 17, 2016
mini-info from Adam Kiciński CD Projekt President:

- about 300ppl working on Cyberpunk 2077

- Cyberpunk is in production for a quite long time but there is still an awful lot of work because game is "extremely ambitious"

- Internally CDPR have fixed release date
 
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T

Tarathelion

Forum veteran
#717
Sep 17, 2016
Sneky said:
mini-info from Adam Kiciński CD Projekt President:

- about 300ppl working on Cyberpunk 2077

- Cyberpunk is in production for a quite long time but there is still an awful lot of work because game is "extremely ambitious"

- Internally CDPR have fixed release date
Click to expand...
Where is that info from?
 
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B

BoboTheMighty

Rookie
#718
Sep 17, 2016
Tarathelion said:
Where is that info from?
Click to expand...
I don't have an augmentation to translate polish, but I think it's this: https://www.youtube.com/watch?v=A28aDDckjw0

Not sure if this was mentioned( or true), but supposedly game will first be developed fully for PC and then consoles.
 
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T

Tarathelion

Forum veteran
#719
Sep 17, 2016
BoboTheMighty said:
I don't have an augmentation to translate polish, but I think it's this: https://www.youtube.com/watch?v=A28aDDckjw0

Not sure if this was mentioned( or true), but supposedly game will first be developed fully for PC and then consoles.
Click to expand...
yea this is it, there is nothing mentioned about developing it first on pc
 
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Sneky

Sneky

Rookie
#720
Sep 17, 2016
BoboTheMighty said:
Not sure if this was mentioned( or true), but supposedly game will first be developed fully for PC and then consoles.
Click to expand...
Source? Great if true... :)
 
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