I know that the tripping and dying on things like trash bags is being addressed already I'm wanting to request a change to the way greater distance falls are processed
I agree that large falls cause injuries but the duration of " I can't move" makes no sense, if I'm crippled than cripple me.... cool that's immersive I'll puff accordingly but remove that delay ( one or the other damage or anchored )... planned acceptable injury from a fall to assault a group then being unable to move turning me into a bullet magnet isn't very fun and seems to me a cyborg wouldn't have this problem.
Maybe the fall anchoring when a new character but turned off with something like the pain editor implant
discussions are welcome
I agree that large falls cause injuries but the duration of " I can't move" makes no sense, if I'm crippled than cripple me.... cool that's immersive I'll puff accordingly but remove that delay ( one or the other damage or anchored )... planned acceptable injury from a fall to assault a group then being unable to move turning me into a bullet magnet isn't very fun and seems to me a cyborg wouldn't have this problem.
Maybe the fall anchoring when a new character but turned off with something like the pain editor implant
discussions are welcome