On missions
I've looked through the forum, but haven't found a topic devoted to quests in general. If I've overlooked something, I trust mods will kill the topic in no time
It has somehow came to be that quests became basic gameplay mechanic in CRPGs. Story, one could say, is but an envelope for quests, connecting them in particular order, sometimes setting them in certain hierarchy, or even complex web of dependencies, but it's the quests that guide players. They encompass all what players can do and all what they can experience. Good quests are the basis for a good CRPG game. But what is a good quest? How would you define it, and how would you define a bad quest? Is having good quests sufficient to have a good overall gaming experience, or is there something more? I'd be happy to hear your opinions.
I've looked through the forum, but haven't found a topic devoted to quests in general. If I've overlooked something, I trust mods will kill the topic in no time
It has somehow came to be that quests became basic gameplay mechanic in CRPGs. Story, one could say, is but an envelope for quests, connecting them in particular order, sometimes setting them in certain hierarchy, or even complex web of dependencies, but it's the quests that guide players. They encompass all what players can do and all what they can experience. Good quests are the basis for a good CRPG game. But what is a good quest? How would you define it, and how would you define a bad quest? Is having good quests sufficient to have a good overall gaming experience, or is there something more? I'd be happy to hear your opinions.