How about a computer scientist?
The game comparisons have been done to death, and it's pretty much an answered question as to whether the "AI" in Cyberpunk falls short of other comparable games.
As to whether it will be easy to "fix"? Clearly not with the amount of other critical work in the pipeline.
/thread
Well, one, not /thread.
2, no, not a computer scientist. A coder. Someone whose job it is to code. Probably an Ai-coder, but a professional with coding experience. At least someone in the field who works daily with coders and/or production. It's easy to armchair general this from the comfort of hindsight - try running it. Or anything.
It's also not an answered question as to whether 2077 falls short of other comparable games. What comparable games? GTA lacks more than half the features 2077 offers, for example. Borderlands? Far Cry? I see these comparisons and they are amusing.
The AI in those games is also very simple. Yes, some of them do a better job of hiding it, unless you look even slightly closer.
It's a pretty well acknowledged perspective that the AI in 2077 falls short of what people -expected- and what many wanted.
Also, this is a bit of an echo chamber. The big old world outside might just not care that much. Many products, slammed by devotees for being irredeemably flawed, simplistic, derivative or whatever, sell very well and make a lot of people happy. Call of Duty, the Many Maddens, FIFA, Borderlands, Assassin's Creeds...
Anyway, that's a bit off topic. Returning now.
AI in Cpunk needs work, sure, but that's unfortunately common.
The point of my first post copy of neatchee's piece is that the reason why AI isn't some next-level "thing" yet, is because it's really, really difficult.
Let's say the AI in 2077 was better. That it had the numbers of 2077 or AC and the population variety of same with the pathing/fake life of RDR2 and the faction/NPC border wars of STALKER or something like that.
What do you give up instead? For myself, I have a list. But not everyone wants to say good-bye to Badlands, Nomads, hacking, crafting, fancy clothes and even driving first.