On the topic of games and their goals
I've been dwelling on many ideas regarding unique qualities in games and the developer's goals. I enjoy seeing games developed with an attachment to a purpose ( this could be a particular artistic style, game mechanic, mature and deep story, etc) since it allows a person like me to appreciate it and enjoy its intricacies. While games are a business, in my
mind it's a lot better for a game to have a unique vision that does not end up being scrapped in favor of dull, boring material catering only to greed and larger sales. Obviously, it makes sense to maximize your profit but not at the expense of sacrificing the unique qualities. I'm thinking of Diablo 2 and The Witcher games. Both have particular styles, immersive worlds, and focuses( the latter building on the grey nature of morality and mature themes in the narrative while the former pits a character against demonic hordes in a world that's artistically "gothic" and dark in its approach to Sanctuary.
Ultimately, my thoughts lead me to the conclusion that the most memorable experiences have come from those games that possess a unique framework that becomes their "soul."
I hope my ideas are clear enough for everyone to understand. What are your thoughts everyone? We can also share RPGs and other games for discussion (and for my own entertainment
)
I've been dwelling on many ideas regarding unique qualities in games and the developer's goals. I enjoy seeing games developed with an attachment to a purpose ( this could be a particular artistic style, game mechanic, mature and deep story, etc) since it allows a person like me to appreciate it and enjoy its intricacies. While games are a business, in my
mind it's a lot better for a game to have a unique vision that does not end up being scrapped in favor of dull, boring material catering only to greed and larger sales. Obviously, it makes sense to maximize your profit but not at the expense of sacrificing the unique qualities. I'm thinking of Diablo 2 and The Witcher games. Both have particular styles, immersive worlds, and focuses( the latter building on the grey nature of morality and mature themes in the narrative while the former pits a character against demonic hordes in a world that's artistically "gothic" and dark in its approach to Sanctuary.
Ultimately, my thoughts lead me to the conclusion that the most memorable experiences have come from those games that possess a unique framework that becomes their "soul."
I hope my ideas are clear enough for everyone to understand. What are your thoughts everyone? We can also share RPGs and other games for discussion (and for my own entertainment


