NatoGreavesy;n8608520 said:In all honesty, I have to disagree with the points you've made.
CDPR -did- get these ideas from us players. People have been complaining about these things for months now - Monster's unfair advantage with weather, NR's overpowered promotion mechanic, and so on - and the changes in the public beta have finally dealt with a lot of those problems. As someone who mainly used NR throughout closed beta, I feel like the faction is a lot more balanced now than it was then.
Just because something is different, doesn't mean it's "nonsense" or "stupid". It's a new beta, and a new game, and I think it would probably be in everyone's best interests to give it a few days to get off the ground before devoting a topic to wantonly insulting it. At the very least, offer some constructive criticisms instead of just ridiculing the developers.
IMHO some changes were good some bad.
Yes, finally we dont play same 3 decks all over again, but here are changes I dont like:
weather - this should affect both sides. It was nice that there was some sort of trade off when playing weather card. Now it's just a Lacerate with damage over time effect. dot effect is okay, but affecting one side only is not.
agile units - what's the point of rows when almost every second unit can spawn wherever it wants. Agile units are fine, but there is way too much of them now.
very little faction differences - every faction seems to play the same way now. You can basically play anything and adapt to anything. While not a bad idea, it kinda defeats the purpose of playing certain factions. All I'm, missing now are devourer NR cards and ambush monsters. It used to be possible to predict opponents tactics by the faction he plays. Now they can basically pull out anything. Again, it's fine taht its promoting deck building diversity, but if I want to play "resurrection whore deck", I can do it with any faction now.
some cards are super difficult to understand what they actually do - we have cards "do x damage to enemy" and then we have cards like "do x damage to adjecent enemies, if they are armored and there is fog in different row, and opponent didnt pass or played leader, summon bronze unit from the deck you played an hour ago and spawn 2 copies of bronze unit, however if there is no fog but rain instead, add 7 armor to every second bronze unit in your hand and resurrect card from opponents graveyard and immediately weaken it by 3 and discard 2 cards."