Gotta say, guys, not a big fan of the open beta. Been in the closed beta for months so this is quite a departure from that. I understand things need to change but this went overboard. Keep in mind that I'm not a hardcore player (lvl 22, rank 4) and that this is my first CCG. These are my issues right now.
1. There are just too many agile units, completely defeating the purpose of rows. It makes for a more varied gameplay, yes, but it also makes no sense to be able to put "melee" units on which ever row you want.
2. Being able to spawn any weather effect on any row really make any weather almost too easy to play. It now only spawns on the opponent's side, making your units safe. It also allows you to carry only a few weather cards, seeing as how you don't have to think ahead which row you want to affect. Just pick that frost and spawn it on the siege row. Which brings me to
3. Units being buffed by weather. Foglets and ancient foglets can now spawn on "clear" rows, as long as fog is spawned somewhere. Ancient foglets get buffed even if they're not sitting in fog.
Some really strange design choices in this patch. Having said that, I hope some of these things get fixes, seeing as how we're still in beta. Game's shaping up nicely, we just need more tweaks.