I'm not gonna do homework, mate; I've got work to do, money to earn.
Besides, usually when I post stuff like that, the people arguing against me rationalize and justify and weasel-word until their mental gymnastics make the examples I provide say what they want those examples to say. I have no real interest in arguing about interpretations; they said extremely misleading things that gave extremely misleading impressions.
For example, they sure gave a lot of people the impression that NPCs were fully functional individuals, that you could follow an NPC around all day and watch them go to work, watch them go home, etc.
And someone will say, "Well, there is a day/night cycle in CP2077, so what they said was true...you just have to interpret it a certain way." In other words, you have to gaslight yourself. I've had that conversation too many times on the internet to start it up again now, which is the impression I'm getting from your reply, honestly.
The developers are selling a product; their creative freedom is secondary--if not tertiary--to delivering a quality product...which they obviously didn't.
And it's obvious from reading comments that many, many people wanted those features, expected those features, and are unsatisfied--disappointed--that they aren't there.
You can "Devil's Advocate" all you like, but it's pretty clear that there is a standard and CDPR ignored it to their own detriment.
And it's not what the players wanted from the game.
By definition, that's a screw-up...unless CDPR was making games for art's own sake, and selling it to others was never the goal.
[...]
No, the rest is a question of marketing, of selling a product people wish to buy.
And it's a stage that looks pretty, but has no real functionality.
This is a game, not a visual novel.
Well, then they failed at that, too, because the only way your Street Cred has any effect is on available items; NPCs don't change their behavior based on how badass the streets think you are.
I understand you don't like the game, and you are free to tell everyone that. I don't get your assertions that your specific subjective opinion represents the players or the market. I'm also not sure why you present subjective impressions as truth.
a minority of people who bought the game don't like it(according to available evidence). Out of those that don't like it the reasoning varies greatly. Many are primarily concerned with bugs and polish, Some don't like the endings, Some wanted a different story, some wanted more open world, some wanted less, some wanted specific features, some wanted more like witcher 3, some not shooter enough, some too much shooter.
go read the negative player reviews, they are all over the place with the reasons. Or don't because you don't have time or whatever, but as someone who is not incurious, I can tell you, they vary greatly.
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Cyberpunk 2077 :: Steam Community
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