I don't agree with the variance problem argued by Freddybabes. True, a 14 provision card is much better than a 4 provision card. Obvious. But this is somehow diluted by the length of the rounds. Usually, in the 3rd round you play around 6 cards (roughly). So statistically this argument is not valid. Sometimes it'll be true, but in general it'll not apply. By the way, Freddy uploaded that video before the public ptr.
The possibility of playing a long round 3 is very good and it disables tactics of a player drawing just by a chance a better card last round and winning it without any tactical play. When we draw more cards and have opportunity to play more cards the game itself becomes more tactical. It's quite amazing how winning round first doesn't give you a huge advantage over opponent in round 3. It's like you need to think about how to play in all of the rounds instead of building an occasion of drawing your most powerful card or cards in round 3 and winning. I LOVE LONG ROUNDS in Gwent.
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I love the discard mechanic and the golds centered around it, but i never really managed to build a deck i liked because of the incredibly boring neutral cards. They mostly seem like a bunch of small value cards and then half of them have the bloodthirst keyword and seems useless outside of that archetype.
This faction was awesome. The bronzes had some amazing combos and encouraged both careful planning and cunning counterplays.
I think that Nilfgaard was too powerful in some regards. Some basic brown just simply banishing your units? Discarding your plays and buffing self too easily.
I wish cards like Stefan Skellen were treated a bit different though. As it is now he's just a super unreliable gamble with his order ability being countered by 5 damage removal. It feels like you either have to do the "i play engine, they remove it, i play 2nd engine, they remove it, i play 3rd engine, they don't have anymore removal"-dance and be lucky to have more engines or play some artifact or the card is useless.
There are cards that trigger a unit with order instantly if it's really important for you. There is no point of creating an indestructible unit just so you could use its ability.
I love his ability though! So awesome. I wish he was 3 power, 4 armor or something like that.
As for the "put a card on top of your deck"-guy i hope you'll nerf the +4 boost he provides instead of his provision cost. It's just a super interesting card that combos with so many Nilfgaard and neutral cards.
Agree. This Guy is way too cheap for what he does. I wrote about it to CDPR.
I wish the potion artifacts gave armor and less points to have some better engine protection (a bit like quen used to be).
Maybe in the future there will be armor or something else.
I love summoning circle, but it feels like i have to play a bunch of artifacts to make it worth it in order to counter their 1 or 2 ofs artifact removal.
You take the risk always by having this or another card. I suggest that there could be a card that gives an artifact immunity for example.
So far i've ended up having either a heavy artifact investment or none in my decks. I wish it was possible to just play 1 or 2 artifacts in my decks.
It is possible to play as many artifacts as you want in your deck. If it wasn't successful for you to have just two of them then your deck wasn't optimized enough to play like that.
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I had more time to look at the game in depth and I really love it.
Again, you guys did an amazing job. Congratz.
My feedback about things that can be improved :
-The problem with the card limit, like a lot pointed out, can either be fixed by reducing the number of cards you draw on turn 2 and 3 or just extend the card limit on turn 2 and 3 (I mean, the card limit just serve a purpose on round 1, it's not like we need it further down the line).
Well. It's very important to have the card limit in your hand. That's the whole idea of balancing the game.
As well as that you can draw 3 cards each turn which means that having more cards each round the game is more tactical and less relying on big units just to draw them in short round 3 after bleeding your opponent. Now with more cards in your hand you have be more tactical throughout the game and not just executing simple mechanics. Long rounds are good for Gwent.
-No way of dealing with traps. It seems quiet OP to me in its current state.
There is no point in not having 'destroy an artifact' cards in your deck then. And then, there is other way of dealing with artifacts and traps. You can think about which unit you will play next. Traps and artifacts in general are making the game much more interesting and gives it more variety. Just open your mind up for more tactical game. Plan your deck better, more flexible.
-Avallach's body is too large, making this card out of reach of thunder seems incredibly risky to me. His main purpose is to protect an engine card and sacrificing a removal on him means you have one less removal for said engine card. Making this guy tanky is overkill and makes him too strong.
You can Lock him or destroy him. I don't see an issue here. I didn't even put him in my deck just because he was too slow or just I had much more better units to put inside the deck.
-I think some leader's mulligans are off compared to their effects :
Morvan Voorhis allows you to play 2 cards in one turn and he can hit golds, I think he should be a 1 Mulligan leader.
Eredin feels such like an oversight to me, this guy can give immune to ANY unit, including super ridiculous engine cards, he should be a 1 Mulligan leader without a doubt...provided his effect is acceptable.
Broover Hoog's effect is good but 2 mulligan seems a bit harsh to me, I would have said 3.
I agree with the Mulligans. Some of the leaders are way to beneficial in that regard. Some of them, like Eithne, can be used EVERY turn with a great Mulligan proficiency. I think that Eithne is way too good for that. She gives a player an additional removal everyturn worth of 4. It's really like an additional card each turn.
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They are artifacts. You can destroy them like any other artifact.
Agree. You can destroy them with no problem. You just need to know that there are artifacts now included in the game