Tir_na_Lia;n10364452 said:So far so good, played 15 games or so and I must say I'm happy to see most changes.
Cards have 'regained' some weight, the act of putting them on the board is much more fluid and less annoying.
Card movement and hand management, mulligan (in general) seems to be improved for a more pleasant playing experience.
The balance changes look quite 'hitting the spot' imo...removing bad things like Tremors, spy abuse, SC abuse, Skirmisher galore, nerfing Ointment, nerfing Restore, adding 'doomed' tag to several units who needed it...the game already looks quite different, and for the best.
Matchmaking is quicker than before (as most loading times), perhaps due to the fact there are less players.
Slave Drivers and Elven Scouts are still there unfortunately, even if reduced to 1 power...copying enemy engines and spawning faction engines still work.
And finally, Names Are Back!!! (some elves and kings even gained juicy lore-friendly surnames )
That was incredibly important imho...removing Witcher lore would empty the game of its most important feature, which is the atmosphere.
The same one who attracted many of us .
After 1 month of complaints, I can finally write I like where the game is going.
I echo pretty much everything that you've said above, mate