Kiwisame;n10377232 said:I'm a Scoia'Tel main, and I quite like the nerf to the overly used dorfs. However, it kinda feels like they just attacked other cards left and right on the crossfire. I:M is downright useless now (never actually used it, since I don't like relying on my opponent using big bois, but still). Mahakam Guards, while I also don't tend to use them, were pretty downgraded to -1 point overall, with a weaker body. Also, Farseers now doesn't work with Dragoons handbuffs which is... fine, I guess?
The thing is, I would like to see the others sides of ST developed more, like making a more usable Spell'Tiel, or Move'Tiel, or even get the Ambush roll going again (which by now is pretty dead, it's more a gimmick than an actual deck). So far, it feels like they are on a cycle of buffing dwarves, to give them the nerf axe, just to buff them again, and reapeating it again and again, while the other playstyles are getting kinda stale.
Iorveth Meditation was fairly OP though, for me personally, played in Dwarf or not, he needed to be nerfed.
Farseers still work with Dragoon, it's just a bit weird because their placement matter on their ability (you have to play them on the right of the unit that is supposed to buff them. That includes every position on a rows below that unit too).
Don't ask me why they did it this way, I don't know and I've never been a fan of that. If I remember correctly it was meant to makes triggers clearer and more understandable but I think it makes them a lot more confusing.