When Mr. Pondsmith described his night city to us back in early promo videos of CP2077, he set the tone
for a new world in development--both in his mind, for years, and in the CDPR studio--and set
the bar at a high level in terms of what the fans can expect.
But whose hands is this game actually in? What are the developers actually capable of and where have they
succeeded in the past?
I'm not a GTA 5 guy but when my friends say come on, I don't mind.
Only 33 hrs in steam to this day. I played it today for a couple hours, just meandering
and pulling any sort of tom-fuckery I can whether it be to gamble, kill my friends,
fly air planes, or pull a heist. But my favorite part was to drive 1st person mode in the night time, especially
with the snow setting they have now. Now what I did probably didn't even scratch the surface of what
open-world features Rockstar has to offer in that game, but honestly I get a headache trying to figure out
how many things there are to do. And I guess that's a good thing.
Now I think if any fans are expecting this type of open-world setting, then I think that's not realistic
of what CDPR can do. We should abandon that idea, for now.
And now what of Witcher 3? In terms of open-world....well theoretically there is none!
Other than having the ability to challenge an npc to gwent, all the time-sinks (other than the main story)
in that game rely on hand-placed side-markers, excellently-crafted side quests--of which there are plenty--and
a house which you can sort-of customize in Touissant.
Was the lack of an open-world in that game a brought-up problem?
I'd say no.
What makes Night-city urge fans to want a more open-world compared to TW3?
Because no one cares to explore a medieval mountainous setting scattered with
1-story dwellings and peasants?
As Pondsmith said it, we are seeing this "verticality" factor now in this game, and its calling fans to
want to explore it and pay attention to it more because of its scale and incredibly immersive setting.
What am I trying to say with this mini-essay after 80hrs in this game?
That I'm satisfied in terms of side-quests, main story, and hand-placed markers.
The sidequests in this game are fewer than TW3 but I guess the trade-off here is that they are
much longer in CP2077 AND that they focus on the development of important characters, rather than
day-to-day people in TW3. And i'm okay with that. Fuck the night-city people, they're assholes, and we're no charity worker unlike Geralt.
BUT, the setting is crucial here and the world needs more life. By its very design and intent behind it,
its calling for more to do and it is absolutely essential that it receives it in the future.
ty happy holidays
p.s. obviously this post puts all game-breaking bugs aside. That shit should be fixed first
Most crucially the optimization of this game across all pcs.
for a new world in development--both in his mind, for years, and in the CDPR studio--and set
the bar at a high level in terms of what the fans can expect.
But whose hands is this game actually in? What are the developers actually capable of and where have they
succeeded in the past?
I'm not a GTA 5 guy but when my friends say come on, I don't mind.
Only 33 hrs in steam to this day. I played it today for a couple hours, just meandering
and pulling any sort of tom-fuckery I can whether it be to gamble, kill my friends,
fly air planes, or pull a heist. But my favorite part was to drive 1st person mode in the night time, especially
with the snow setting they have now. Now what I did probably didn't even scratch the surface of what
open-world features Rockstar has to offer in that game, but honestly I get a headache trying to figure out
how many things there are to do. And I guess that's a good thing.
Now I think if any fans are expecting this type of open-world setting, then I think that's not realistic
of what CDPR can do. We should abandon that idea, for now.
And now what of Witcher 3? In terms of open-world....well theoretically there is none!
Other than having the ability to challenge an npc to gwent, all the time-sinks (other than the main story)
in that game rely on hand-placed side-markers, excellently-crafted side quests--of which there are plenty--and
a house which you can sort-of customize in Touissant.
Was the lack of an open-world in that game a brought-up problem?
I'd say no.
What makes Night-city urge fans to want a more open-world compared to TW3?
Because no one cares to explore a medieval mountainous setting scattered with
1-story dwellings and peasants?
As Pondsmith said it, we are seeing this "verticality" factor now in this game, and its calling fans to
want to explore it and pay attention to it more because of its scale and incredibly immersive setting.
What am I trying to say with this mini-essay after 80hrs in this game?
That I'm satisfied in terms of side-quests, main story, and hand-placed markers.
The sidequests in this game are fewer than TW3 but I guess the trade-off here is that they are
much longer in CP2077 AND that they focus on the development of important characters, rather than
day-to-day people in TW3. And i'm okay with that. Fuck the night-city people, they're assholes, and we're no charity worker unlike Geralt.
BUT, the setting is crucial here and the world needs more life. By its very design and intent behind it,
its calling for more to do and it is absolutely essential that it receives it in the future.
ty happy holidays
p.s. obviously this post puts all game-breaking bugs aside. That shit should be fixed first
Most crucially the optimization of this game across all pcs.