I've not seen a lot of chatter about this and 1.5 landed when I'd finished almost all of the gigs on the V I was playing at the time but I've started a new V and have cleared Watson, Westbrook and almost Badlands with this new method. In case you don't know what I'm talking about, I mean the new way fixers don't allow you to take any gig in any order. They only allow you to take a handful and then you unlock more as you finish each "batch" for them. They send you a motivational text message and I guess the intention was for this to feel like some type of RPG quest progression system.
Well, I did give it a chance but I just dislike it overall but think it could be changed a little to make it better and retain the feeling of progression with the fixer. I think 1.5 has improved the game in many ways, including the way you get a nice little reward for completing each fixer's gigs in total but this change just has not improved the game in my estimation.
I think I know what they were going for but it just falls very flat. What it ultimately results in is a much more linear feel. This is not good in my opinion. It also means that, if you're completing a single fixer's gigs in sequence, you're often lead on a little merry-go-round chase where they're annoyingly sending you back-tracking to locations you were only just at. I just didn't enjoy this at all. It felt disjointed. It didn't feel better. And in some cases it was annoying.
I think the idea isn't that bad and perhaps it could just be tweaked a touch. For example, Regina has 22 gigs in total. But she offers them roughly two at a time, which is horrible. I'd say it would be fine if she offered batches of 10, then 10 and then 2 final "end game" gigs. That would retain the feel of progression but keep it very much non-linear. In fact, I'd suggest they all work this way. Half up front, half once you've done those and then 1-2 final jobs (ideally just one to be honest) to "round it up".
Anyway, that's how I feel about it. TLDR:
Pros:
Well, I did give it a chance but I just dislike it overall but think it could be changed a little to make it better and retain the feeling of progression with the fixer. I think 1.5 has improved the game in many ways, including the way you get a nice little reward for completing each fixer's gigs in total but this change just has not improved the game in my estimation.
I think I know what they were going for but it just falls very flat. What it ultimately results in is a much more linear feel. This is not good in my opinion. It also means that, if you're completing a single fixer's gigs in sequence, you're often lead on a little merry-go-round chase where they're annoyingly sending you back-tracking to locations you were only just at. I just didn't enjoy this at all. It felt disjointed. It didn't feel better. And in some cases it was annoying.
I think the idea isn't that bad and perhaps it could just be tweaked a touch. For example, Regina has 22 gigs in total. But she offers them roughly two at a time, which is horrible. I'd say it would be fine if she offered batches of 10, then 10 and then 2 final "end game" gigs. That would retain the feel of progression but keep it very much non-linear. In fact, I'd suggest they all work this way. Half up front, half once you've done those and then 1-2 final jobs (ideally just one to be honest) to "round it up".
Anyway, that's how I feel about it. TLDR:
Pros:
- I like how it adds a feeling of progression with the fixers
- The end reward is a nice touch
- The number of available gigs at any time is far too limited (as low as just 2 at a time)
- It makes the process feel way more linear and anti-open world.
- They're often far flung about the region, which results in a lot of back-tracking, often enough annoyingly so.
- Change it so the fixer offers roughly 50% of their gigs initially then the rest after they're completed, with one or two "finale" gigs at the end once you've done them all (or in the case of low total gig counts, like Wakado's 8, just allow us to do all but 1-2 initially).
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