As in an on/off toggle that would hide interactions/dialogue options your version of V does not qualify for?
From what I could gather so far, the current iteration of the dialogue system would show ALL possible options regardless of the chosen life path/background, the currently available skills or the character stats/attributes (if those are checked/rolled against at all?).
As reported the options you cannot select are greyed out, but the fact that they're still visible and could be considered (meta-)spoilers for "what could have been" if your version of V would have chosen a different life path/background, had a different skill set or would have distributed attribute/stat points differently, is a cause for concern.
The original Pillars of Eternity and Pillars of Eternity: Deadfire solved this spoiler-problem through corresponding toggles ("Show Qualifiers" and "Show Unqualified Interactions") - maybe Cyberpunk 2077 could offer something similar?
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If checked, it would display interactions/dialogue options with the preceding qualifier-tag, just as it's currently implemented:
[<Hacking Icon> 6/9] I hope you don't screw like you type.
[STREETKID] Look behind you, a three-headed electric sheep!
If left unchecked, it obviously would just show the dialogue line, thus adding another layer of immersion:
I hope you don't screw like you type.
Look behind you, a three-headed electric sheep!
From what I could gather so far, the current iteration of the dialogue system would show ALL possible options regardless of the chosen life path/background, the currently available skills or the character stats/attributes (if those are checked/rolled against at all?).
As reported the options you cannot select are greyed out, but the fact that they're still visible and could be considered (meta-)spoilers for "what could have been" if your version of V would have chosen a different life path/background, had a different skill set or would have distributed attribute/stat points differently, is a cause for concern.
The original Pillars of Eternity and Pillars of Eternity: Deadfire solved this spoiler-problem through corresponding toggles ("Show Qualifiers" and "Show Unqualified Interactions") - maybe Cyberpunk 2077 could offer something similar?

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Coincidentally that's also something Pillars of Eternity/Deadfire's Expert Mode had covered and offered a solution for with "Show Qualifiers".I don't think street kid/corpo/nomad lines should be marked/highlighted in any way. The player shouldn't be aware that he's getting a "special" option, it should have a natural flow.

If checked, it would display interactions/dialogue options with the preceding qualifier-tag, just as it's currently implemented:
[<Hacking Icon> 6/9] I hope you don't screw like you type.
[STREETKID] Look behind you, a three-headed electric sheep!
If left unchecked, it obviously would just show the dialogue line, thus adding another layer of immersion:
I hope you don't screw like you type.
Look behind you, a three-headed electric sheep!
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