Unless CDPR change their approach with Cyberpunk, which they might for all I know, "special" options will be the best choices to make.
- Looking at The Witcher 3, "special" options (Delusion skill) are usually better than the other options (e.g. are cheaper or have fewer consequences).
- Looking at Thronebreaker, from what I've seen (which is a lot at this point) "special" options are always better than the other options, often combining the other options in a way that sums together the pros and leaves out the cons (e.g. costs less resources and yields better results).
I disagree that "special" options should be the best option. They'd be better used in a way that merely opens up possibilities, even if those possibilities are more dangerous or difficult ways to achieve what could be achieved without "special" options. Having [skill/trait/background/etc.] shouldn't automatically make things easier.
That isn't how it works in real life and I'd really like to see it not be the case in a video game as well.
It's downright boring that "oh, I have a special option here" always means "oh, I can get through this easier than I would by default".