Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Optional control scheme for new patch?

+
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

D

Dubya75

Senior user
#21
Jul 8, 2015
SerJaimeLannister said:
Not to get nitpicky but control scheme and optional different movement sound the same to me.

But yes I agree with you. A snappier more responsive feel would he welcome although I've grown acclimated to the current feel.
Click to expand...
Regardless of what it may sound like to you, these are two distinctly different things.
 
S

SerJaimeLannister

Rookie
#22
Jul 8, 2015
Really explain to me how movement in a video game is not equal to a control scheme. Better yet explain to me what a control scheme is to you
 
O

ONLY_ONCE

Rookie
#23
Jul 8, 2015
Tuco said:
Sorry, but I have no idea what point you are trying to make and how it relates to my post...?
Click to expand...
Well then... Never mind, I'm sorry to bother you :)
 
Tuco

Tuco

Senior user
#24
Jul 8, 2015
ONLY ONCE said:
Well then... Never mind, I'm sorry to bother you :)
Click to expand...
I'm not "bothered". I *literally* didn't understand what you were talking about.
 
O

ONLY_ONCE

Rookie
#25
Jul 8, 2015
Tuco said:
I'm not "bothered". I *literally* didn't understand what you were talking about.
Click to expand...
I was blabbing about Options, that I would like to have in this game.
 
C

Cronstintein

Rookie
#26
Jul 8, 2015
I'll bite: a control scheme is equivalent to button designations. So X = jump, etc... Movement response changes would be the amount of delay between pushing up, and Geralt starting to actually move.

BTW there's an .ini change you can do to change the current setting 0.7 to 1.0 that makes him feel a little snappier. Hopefully CDPR's change is a bit more involved :D
 
A

Amioran

Senior user
#27
Jul 8, 2015
IMO the movement system is fine (there can be some little thing to smooth it out but for the most is pretty fluid). The only real annoying thing is the soft-lock targeting system in combat that can jump from one target to another sometimes with no rhyme or reason. One moment you are attacking an enemy and all is going fine, but then another one come close to you from the side (or back) and the targeting automatically switches (no matter where you are actually facing) and you then suddenly change direction to attack that target, many times with disastrous effects if this last is in a group. In certain instances it feels like you are a dancer, jumping left and right without clearly either understanding what the hell happened for the direction to change. They should simply tie the targeting to the direction Geralt is facing with no sof-lock changing it depending on closest enemies. In this way you would have always complete and direct control of whom he is attacking instead of many times depending on a casualty (as who is the closest enemy and from which direction it comes from).

Now in vanilla given the huge bonuses in the game even in Death March that's not so much of an issue, but if you use a mod that increases difficulty these things that aren't tied to personal mistakes are quite annoying.

I really hope that, if not in 1.07, they will address this issue as it's one of the only gripes I have with the combat (the other being the way the dodge is designed: either you remove all i-frames or you make all the movement have them, half animation i-frames doesn't make much sense as you cannot most of the times directly control in which side you will end up with).
 
Last edited: Jul 8, 2015
J

jj284b

Senior user
#28
Jul 8, 2015
Amioran said:
IMO the movement system is fine (there can be some little thing to smooth it out but for the most is pretty fluid). The only real annoying thing is the soft-lock targeting system in combat that can jump from one target to another sometimes with no rhyme or reason. One moment you are attacking an enemy and all is going fine, but then another one come close to you from the side (or back) and the targeting automatically switches (no matter where you are actually facing) and you then suddenly change direction to attack that target, many times with disastrous effects if this last is in a group. In certain instances it feels like you are a dancer, jumping left and right without clearly either understanding what the hell happened for the direction to change. They should simply tie the targeting to the direction Geralt is facing with no sof-lock changing it depending on closest enemies. In this way you would have always complete and direct control of whom he is attacking instead of many times depending on a casualty (as who is the closest enemy and from which direction it comes from).

Now in vanilla given the huge bonuses in the game even in Death March that's not so much of an issue, but if you use a mod that increases difficulty these things that aren't tied to personal mistakes are quite annoying.

I really hope that, if not in 1.07, they will address this issue as it's one of the only gripes I have with the combat (the other being the way the dodge is designed: either you remove all i-frames or you make all the movement have them, half animation i-frames doesn't make much sense as you cannot most of the times directly control in which side you will end up with).
Click to expand...
i think what you describe was the main intention - you switch the target because it gets into dangerous zone therefore it is important to react to him. You can still ignore it by pressing direction button towards the direction you want to attack, but then you will end up flanked.
 
J

jmarron

Rookie
#29
Jul 8, 2015
roach is now be able to jump from a cliff, but will also now be able to die from a high jump (3 meters) and geralt too
 
S

SerJaimeLannister

Rookie
#30
Jul 8, 2015
Cronstintein said:
I'll bite: a control scheme is equivalent to button designations. So X = jump, etc... Movement response changes would be the amount of delay between pushing up, and Geralt starting to actually move.

BTW there's an .ini change you can do to change the current setting 0.7 to 1.0 that makes him feel a little snappier. Hopefully CDPR's change is a bit more involved :D
Click to expand...
That's button mapping buddy. And wait? Am I misreading you guys or you all just said you use the lock on function while fighting groups? That is insane!

While fighting groups just push the stick in the direction of the current enemy you want to attack. Only use the lock on/targeting function in a duel or a lone enemy.
 
Last edited: Jul 8, 2015
Tuco

Tuco

Senior user
#31
Jul 8, 2015
I have to say that I have yet to experience any sort of problem with the "soft lock" on targets or with the combat in general... but of course, that's probably because I don't rush and and don't spam attacks.

I keep a slow and deliberate pace, I pick my targets and I plan and time my attacks carefully... Which is probably what makes make me have a decent amount of fun with it and also what leads me to scratch my head when I read people crying that "the combat is a confused mess" on certain forums.

Now, mind me, I'm not trying to claim that everything is perfect.
The combat has its rough edges and its fair share of issues that should be improve to make it shine (fix the dumb AI limit with the engagement range, rebalance certain ridicously overpowered abilities and so on) but I'll absolutely stick to my stance that the core system is quite decent and actually remarkably fun on its best moments.
 
Last edited: Jul 8, 2015
A

Amioran

Senior user
#32
Jul 8, 2015
I don't spam attacks too (with Better Combat is simply impossible to do so as you will be dead in an heartbeat if you do it), but Geralt many times changes targeting in a completely random way if left on his own devices. It's impossible to not notice, no matter how fast or slow you behave because the targeting switches automatically depending on the nearest enemy (i.e. the target becomes the nearest enemy under every circumstance).

The only way you can override this behaviour is using directions while attacking. If you use a controller, for example, the thing is much less noticeable because it comes natural to move the stick in the direction you want Geralt to attack to, but with a keyboard and mouse it is much less automatic and if you don't do it then the targeting system will switch by itself depending on the nearest enemy and so it will also switch direction in case you are chaining attacks. It is also a matter of control schemes: when you use a controller you are accustomed to always direct strikes with the stick, while with a keyboard and mouse control scheme it's usually the game itself that does it for you since while using keys the thing is not as fluid or precise.

So if you are playing with a controller that can be the primary reason why you never had a problem with it. If you use a keyboard then you are probably automatically directioning attacks while you play.
 
Last edited: Jul 8, 2015
Tuco

Tuco

Senior user
#33
Jul 8, 2015
Amioran said:
I don't spam attacks too (with Better Combat is simply impossible to do so as you will be dead in an hearbeat if you do it), but Geralt many times changes targeting in a completely random way. .
Click to expand...
No, wait. Stop right there. He simply doesn't.
There isn't a single case where the target is "changed randomly". The target always changes for a reason and there's a also a very clear on-screen indicator when it does (spoiler: it's the highlighted health bar). I know because I play the game myself, you see.

You could go and tell this lie to someone who has no clue and/or absolutely want to agree with you, but not to me.
What you could say, more properly, is that MAYBE you have yet to grasp how the change of target actually works.

EDIT: rereading my post this probably came off a bit more confrontational that I intended to be.
By the way yes, I'm playing with a controller and OF COURSE I redirect my attacks when the soft target rotates on someone I don't intend to attack at that given moment.
 
Last edited: Jul 8, 2015
B

Brogan80

Rookie
#34
Jul 8, 2015
Amioran, it's whatever direction you point the mouse that ends up being where Geralt attacks.

If you rotate the camera around while you are fighting, Geralt will perform what looks like a backwards stab because that's the next direction you're facing once he's done with the previous attack.

I agree with Tuco, the combat system is basically very good and fairly easy to master.
 
C

Cronstintein

Rookie
#35
Jul 9, 2015
I'm not sure how it works with m&kb but I have no trouble directing Geralt in combat using sticks (without using lock-on, usually).

The one thing missing from the control scheme is a way to cast signs directly, rather than choosing them from a menu. For example, the face buttons + trigger could each have a spell attached to be cast instantly while parrying. There are mods to get this effect with keyboard but I don't know of a way to get this working well on a controller :/

Button mapping = control scheme btw Jaime. It's the "scheme" of how each button will "control" the character... Look it up.
For example: Halo and CoD have slightly different control schemes, one has melee on a bumper, the other on the stick. (not sure if that's technically still true, haven't played either in years).
 
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.