SigilFey;n9799221 said:Hmmm...more details?
I mean more of the core mechanics (how it works), not the tactics (which character does what in what order and to whom). that comes with "how it works".
Wizardry, M&M and the like are all party based blobbers. What I mean with what I said is.... Imagine (I can't give a better reference) that there was no 6 to 8 member party in Wiz8, but it was just a singular character with 6 to 8 action points to spend during his phase of queuing up actions.
Or, perhaps a bit more clearly... Think about the VATS thing in the new Fallout games (excluding 4 where the game doesn't pause), but with far more mechanical depth through more options for actions (itneractivity, movement, shooting, evading, companion commands...) and having a continuous nature (that after a sequence, it pauses again for another batch of actions -- unless the player specifically decides to continue in real time). That kind of thing, roughly.
Mass Effect games were cover-shooters with a party command feature as far as I know (I only played the first, but the following games were said to be even more of shooters). DA:O was a BG clone (realtime with pause combat, which is not bad, but that's not what I'm after), and DA:I looked like a third person hack and slash where you could switch characters on the fly. None of those really work the way I suggested.