"Out of Memory" Error when uncooking Witcher 3 - 4.0 with wcc_lite

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"Out of Memory" Error when uncooking Witcher 3 - 4.0 with wcc_lite


My Goal: Extract .fbx with the corresponding .tga.

My Game Version: 4.0

My Approach:

- downloading Modkit 1.3, installing it to "C:\WitcherTools"

- copying the Witcher 3 content folder to "C:\WitcherTools" for a shorter path without spaces and better overview.

- opening cmd as admin -> cd "C:\WitcherTools\bin\x64"

- running this " wcc_lite uncook -indir="C:\WitcherTools\_content" -outdir="C:\WitcherTools\_assets" -imgfmt=tga -skiperrors "

//note: extracting works 100%. uncooking works for a time until the "Out of Memory" error. here is the problem.


if i use "The Witcher Converter" afterwards (bundle extraction and everything) everything is there except for the .tga's based on the out of memory error.


So my question: Is there a solution that doesnt involve waiting for a wcc_lite update.

I tried WolvenKit and all other solutions .. uncooking still runs via wcc_lite so i can't circumvent this issue.



I hope somebody see's this and knows something i don't <3
 

Attachments

  • cmd.txt
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Hello! Did you solve the problem? I have the same problem and i am going to use Aard on my face if i can't solve this...
 
Which version wolvenkit did you use? I didn't have this problem exporting files via Wolvenkit 7.1.0.
Also, mesh files tend to export into .fbx, and .xbm files export to .tga ( fbx and tga formats are for different things)
 
i was using always to make my own mods w3 oven but after next gen patch i always get this shi...t and can do nothing.. cant uncook files and cant export fbx files..

callstack:
Scaleform::GFx::System::Init() + 0x1dd6935 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1da813e - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x2d63c - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x23da55 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x22c111 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e0b348 - <Unknown File>(0)
BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)

================================================================

ScriptCallstack

EMPTY

================================================================

Game


================================================================

RedMemory


================================================================





INFO --- Export Done!

Plz someone can answer whats wrong?
 
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