I think what's really clear is the change of route in the project which shows in the game. The "shards" would have been the equivalent of the many books in W3 or Skyrim. It looks like it was going to be a RPG but the team was so behind they cancelled all up in a hurry to release, leaving a lot of incomplete systems. Then the statement that they were "happy with it" is just damage control imho.not sure why you argue tw3 vs hzd, which both are pretty much best games of the decade, and are miles better than cyberpunk, which is after years just an average game, minus graphics.
If you look into cp2077 without fanboying, you would understand that this game is pretender, it pretends to be open world but actually it is very closed door / area game, you simply cannot enter majority of areas especially after questing, it pretends to be rpg with choices matters but 99.9 choices doesn't matter and i am not saying linear story is bad, but it was advertized otherwise, it pretends to be driver game but have worse driving than average mobile game. And ai / npcs and plethora of bugs? Also this game have plenty of meaningless things like stories in shards who needs that, and overall it felt unfinished as most quests dont have an ending it just left in the middle of the road.
In the end cp2077 is not a good game, not a bad game - it is just average. everything here is subpar of what you would expect after watching the videos.
Difference TW3 and HZD might not have that good graphics, everything what we have there is done right.