Overly Basic Crowdlife & Traffic AI behaviors

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I don't encounter many tech bugs on PC, but the AI behavior is breaking immersion for me. Alongside optimizations, please pleeease prioritize fixing crowdlife & traffic AI behaviors. It seems that it's still in its placeholder stages.

- Add randomizations so crowd npcs dont perfrom actions in sync ala flash mob
- crowd life ducking/panicking animations seem to affect larger radius and way to prolonged, 10 minutes after a gunfight in the location, everyone in the neighborhood is still ducked
- overly sensitive NPCs that runaway in fear, scream, are way too many, it doesnt fit the narrative that they're living in tough city, I expect most of them know how to fight back, less of them running away.
- allow cars to solve traffic themselves. the entire highway would stop if leave my car in the middle.

Im pretty sure others could add more to this.
This is honestly a very glaring flaw, and people will start to notice the longer they play. I cant wrap my head around the very simplistic behavior of the inhabitants in a complex multi layered city.
 
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