One thing I really enjoyed about GTA San Andres was taking over blocks, creating gangs that would roll with you, and defending your territory 
What if Cyberpunk 2077 incorporate that with more advanced features?
You can:
- The cyber gang you hire have set cyberwear, skills, weapons the work with their abilities. Their cost per day depends on those abilities, skills, and experience.
- Chooms' you acquire cost less to hire, have minimal cyberwear, skills, and weapons; but they can gain skills overtime and cyberwear be upgraded at cost.
- Cyber-Gang, chooms, and specialty building support systems and staff can be let go if not making enough money to cover expenses
- Rackets and blocks have upgrades like cameras, computer station to coordinate your cyber gang, defensive turrets, support staff and 'talent' money makers (like high-class joytoys for the strip club backroom or skilled salesmen for selling wares, etc.
- Blocks can hire low tier/income generator joy toys, drug dealers, street gambling, street sellers both criminal and normal, etc.
This can easily be made lore friendly as skipping time could make you money, but risk getting raided while you're 'asleep'. All of the staff, support equipment, cost money especially the upgrades, so you have new things to buy with your passive daily income as well as new things added to the game that costs more alot money like hiring net-runners and merc's to take out key infrastructure or equipment to sabotage and weaken rival cyber gang. This open up new markets and markets with the influx of new direct and passive revenue sources.
I would buy this DLC or mod, 100%.
What if Cyberpunk 2077 incorporate that with more advanced features?
You can:
- Hostile take over a specialty building (racket) or block by knocking out / killing the gang defenders and the leader.
- Talk to the cyber gang leader about renting or buying out their racket or block (they will charge extra per day to 'protect' asset unless you want no protection or hire your own muscle (you can do mini-mission for chooms that cost less to be stationed and protect your racket or patrol the block)
- Rackets are easier to defend, but make no profit until you add services and staff to the type it is. They offer a variety of special services ie: bar, nightclub, gambling hall, ripper doc, strip club, illegal drugs, and all the other vendor types).
- Depending on the size of the Block, they can house more than one specialty service in them, make more potential money daily; but needs more muscle and equipment to defend.
- The cyber gang you hire have set cyberwear, skills, weapons the work with their abilities. Their cost per day depends on those abilities, skills, and experience.
- Chooms' you acquire cost less to hire, have minimal cyberwear, skills, and weapons; but they can gain skills overtime and cyberwear be upgraded at cost.
- Cyber-Gang, chooms, and specialty building support systems and staff can be let go if not making enough money to cover expenses
- Rackets and blocks have upgrades like cameras, computer station to coordinate your cyber gang, defensive turrets, support staff and 'talent' money makers (like high-class joytoys for the strip club backroom or skilled salesmen for selling wares, etc.
- Blocks can hire low tier/income generator joy toys, drug dealers, street gambling, street sellers both criminal and normal, etc.
- The daily payout depends on how many buildings, blocks, or specialty buildings owned and the employees working them.
- Cops can raid you if you don't pay their periodic bribes, your cyber gang is weak or not enough coverage / surveillance.
- Rival gangs in the same city block or in the same line of racket can send raids at any of your rackets or blocks to take over.
- They will build-up their own cyber-gang and defenses the longer they operate
- You can create your own cyber-gang tags or advertisements that your staff will tag or broadcast on your owned real estate to increase sales and make rival weaker gangs less likely to raid you.
- Monopolies of racket types in a larger city-block (i.e. Japan town) or all regular blocks owned generates additional bonus income, but make neighboring city-blocks potentially hostile to you just being in their own owned rackets and blocks. Wars can break out, massive amount of cyber-gang chaos! You can also choose to pay them out or cut them into your profits to ice them down.
- Other Cyber-gangs have reputation to you based on your actions, too much hostility to one cyber-gang drops reputation and they are more likely to go to war with you even if they are weaker or hire mercs to come after your business or you directly!
This can easily be made lore friendly as skipping time could make you money, but risk getting raided while you're 'asleep'. All of the staff, support equipment, cost money especially the upgrades, so you have new things to buy with your passive daily income as well as new things added to the game that costs more alot money like hiring net-runners and merc's to take out key infrastructure or equipment to sabotage and weaken rival cyber gang. This open up new markets and markets with the influx of new direct and passive revenue sources.
I would buy this DLC or mod, 100%.


