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Pacifist Play-through?

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S

sonicspeedx13

Rookie
#201
Mar 22, 2013
it would be cool to have a more complex version of how your character not kill, like the old Fallout games and other CRPGs that I remember where you could talk your way out of most trouble, and then add some stun weapons as well, but I think something that would be cool is if you can play the manipulator of sorts, it would be awesome if you could get a fight going in an area where you have to be that is crawling with enemies that will shoot you on sight, but you are friends with this other group and you can get them to fight for you, making it slightly easier for you to slip past.
This also in turns creates my more darker and much more complex hope that in the end one can just manipulate, con, and just play most if not all the groups in your favor if you play it right, making you be able to truly play a chess master sort of character, which is a kind of character I have been wanting to play forever.
because I think just being a pacifist in Cyberpunk for the soul reason to just not wanting to kill anther is kinda dumb, lets face it, there is no real REASON to given that death and killing happen all over the place, as well as every character probably has a number of good reasons why they should be shot at that moment but to be able to USE people and manipulate them. Who would not want to do that at least in one play through.

but if any of this sort of stuff will not happen I think there needs to be at least something better to get then achievements if you want to play pacifistic. Like I remember some games in the Metal Gear Solid series (mostly MGS3 as that was the first game in the series that you could play without killing, well beside one person having to die) you get awarded if you played the game with no kills to play again with some new cool items in NG+

in short if a pacifistic playthough does not give me something cool and neat to look forward to beside achivements, as well has having some kind of impact then just the game going 'oh congrats you did not kill anyone'with nothing else really to show for it. then I have to say no thanks, because in the end when it comes to having to play that sort of playstyle you either have to know the game so much from playing the game over and over that you know it inside and out and therefor already knowing how to deal with everything no matter what happens, having to save and reload OVER AND OVER AND OVER, or you have to look at a walkthrough.
 
wisdom000

wisdom000

Forum veteran
#202
Mar 22, 2013
Sardukhar said:
Achievements,. So shallow.

Yeah, limited ( no) saves only for Hardcore, absolutely. Otherwise save as often and wherever you want. Some of us have lives, ( I hear) and can't devote the time to safely get to the next damn checkpoint. Hitman, I'm looking at you.

No, I'm thinking of just -tracking- how many times you die and reload. A Hall of Shame, as it were. Because shame motivates. Right, Redge? You know what I'm talking about. Where's that list of weakling techies you promised us, sorted by categories and whatnot? hmm? HMM?
Click to expand...
I really despise the whole achievements/trophy shit... It's never worth the effort, and t jsut seems wankery as a whole to me... rarely do they add to the fun, most of the time they actually seem to distract from the fun by making you do something inane and irrelevant, or repetitive to the point of nausea...

But yeah, a save counter sounds good to me, regardless of mode... because knowing how much you screw up and have to reload is a fun thing...

Most games have this anyway...
 
D

dragonbird

Ex-moderator
#203
Mar 23, 2013
Wisdom000 said:
I really despise the whole achievements/trophy shit... It's never worth the effort, and t jsut seems wankery as a whole to me... rarely do they add to the fun, most of the time they actually seem to distract from the fun by making you do something inane and irrelevant, or repetitive to the point of nausea.....
Click to expand...
I'm going to play devil's advocate here. On the assumption that we're discussing story-driven games, then to a large extent I agree with you. The thought of making decisions based on getting achievements is definitely nauseating. At least for the first playthrough, and probably the second, and third....

But there does come a time when you maybe want to try something different just because it's different, even if it messes up the story-telling/role-play aspect of the game. Well-designed achievements may simply be fun. Shallow, yes, but "fun" is a perfectly good reason for their existence :)

But that does need well-designed achievements, so the grinding kind or the ones that are ridiculously easy to get probably don't fall into that category.
 
Sardukhar

Sardukhar

Moderator
#204
Mar 23, 2013
I like Devil's Advocates. I feel a sudden kinship with you, Dragon! No, no, don't recoil like that. Nausea is a very common reaction. It'll pass. Usually.

I enjoy kooky achievements a bit, where you get clever in-references or wordplay. Mostly I find them not worth the effort and even distracting from my role-play. To this day, I'm not sure if my need to sweep alarm-free through Deus Ex zones was because it's cleaner or because I hated losing the XP and the sense of completeness. I k now if it had been PnP, I would have been MUCH more cautious and cpnservative with my life and my responses of ruthless speed.
 
Decatonkeil

Decatonkeil

Forum veteran
#205
Mar 23, 2013
Anyone here watch Extra Credits?
 
D

Dicarus

Rookie
#206
Apr 9, 2013
FNFF and non-lethal ways to end combat

Question 1 sounds: Will Friday Night Firefight be a thing in Cyberpunk 2077?

And will knocking out people by strangling them into submission or shooting them up full of tranqualizers be valid way to end combat, when you for example want to play game through as a pacifist?

Main complaint about FNFF would be that it would make the game "too difficult", but then again, when you get into an open firefight with someone IRL you might as well flip a coin to see if you'll survive.
 
blank_redge

blank_redge

Rookie
#207
Apr 9, 2013
Clicky-clicky...
 
gregski

gregski

Moderator
#208
Apr 9, 2013
Thanks, blank_redge ;) Threads merged.
 
U

username_3643066

Rookie
#209
Apr 23, 2013
To quote Danzig...

I GOT SOMETHING TO SAY, I KILLED YOUR BABY TODAY!

But it doesn't matter that much to me, because now that that's out of my system. The idea behind this implies that the endgame could be reached without any loss of life on the players part, (well, the player didn't pull any 'triggers' to kill anyone at least). This creates the ability to play out the noncombat orientated roles (fixer, rockerboy, media, ect.) without the gameplay turning into 'this is just a weaker solo' at some times.
With the hope of playing every role, this idea would be a necessary part of the game. However, this would not have to be the only option by any means, and it should also not be restricted by role in either sense (Can I kill as any role? yes. Do I have to kill as any role? no. Do I have to kill with combat roles like nomad/solo? no!) I can see a large amount of humor with a noncombat nomad trying to talk his way through the game.
 
blank_redge

blank_redge

Rookie
#210
Apr 24, 2013
STONE: said:
...noncombat nomad...
Click to expand...
see: Jerry Garcia / Grateful Dead
 
wisdom000

wisdom000

Forum veteran
#211
Apr 24, 2013
blank_redge said:
see: Jerry Garcia / Grateful Dead
Click to expand...
Damn Folk and their hippy patchouli stink giving the rest of us nomads and our honest days work man grease stench a bad name...
 
Sardukhar

Sardukhar

Moderator
#212
Apr 24, 2013
"man grease"?
 
D

datrax

Rookie
#213
Apr 25, 2013
Sardukhar said:
Other than bosses, you could indeed finish DE HR without killing anyone. Or even being seen. It was cool.

I like the word pacifist, because, well, it's smooth. Smooooooth.
Click to expand...
Booraz was talking about DX, not DXHR. It amounts to the same thing in this context, but it always bugs me a little when people don't make the distinction, since critically the two are fairly dissimilar from a game design perspective, other than DXHR being a remake/rewrite of the original.
 
F

fridaynightfirefight

Rookie
#214
May 5, 2013
I wish people wouldn't use the word pacifist for a non-lethal method of completing a mission. A pacifist is against violence of any sort, so knocking out your opponent? That's violence. A pacifist would surrender and not fight at all. Which means that him/her getting caught in a place they shouldn't be? Well 9mm haemorrage springs to mind as a way of getting rid of snoopers.
 
T

tragan34

Rookie
#215
May 5, 2013
I think i should kill whenever i feel like experiencing some decent action. Hope C2077 won't feel like another deus ex clone from this point of view.
 
Decatonkeil

Decatonkeil

Forum veteran
#216
May 5, 2013
FridayNightFirefight said:
I wish people wouldn't use the word pacifist for a non-lethal method of completing a mission. A pacifist is against violence of any sort, so knocking out your opponent? That's violence. A pacifist would surrender and not fight at all. Which means that him/her getting caught in a place they shouldn't be? Well 9mm haemorrage springs to mind as a way of getting rid of snoopers.
Click to expand...
Hahaha! You're totally right! Some action heroes that price themselves as pacifists because they won't kill or use guns crack ribs, smash teeth, break legs, cause cerebral commotion... Hey, maybe we can have both! Well, there are ramifications even to using information or ideas "pacifically" as our weapon (Medias and Rockerboys...) if the outcome is having other people fight each other while we wash our hands...
 
thewarsend

thewarsend

Forum veteran
#217
May 5, 2013
This what makes me hate pussies like Batman and Superman. (I actually like Batman and Superman but for this reason i hate them sometimes) They beat the shit out of their enemies instead of killing them. A short time passes and their enemies comes back and kill bunch of people. Then our heroes(!) go back and capture them again, instead of killing them. Only for them to escape and kill even more people. How selfish can they be. They are all like "No! I won't kill bad guys because i think so highly of myself, they can come back and kill lots of innocents if they want, i don't care."

So i won't play as a pacifist. I will kill anyone who is not good. So they can't come back and harm even more innocents. I will be a Batman who is actually useful to his city. The Night City, The Cyber Knight :D
 
Sardukhar

Sardukhar

Moderator
#218
May 5, 2013
Ahh. So you murder murderers. If only capital punishment worked and didn't foster increased desperation and violence on the part of those who might or are committing capital crimes.

Not that I'm saying I'd let that punk ganger live either, but hardline choices like this do define the dark future. Otherwise we'd be playing, I dunno, "Norway - The Game of the Fairly Bright, Reasonable Future." http://www.google.com/hostednews/afp/article/ALeqM5gCCwbqupKO5YeHJ4I2GDkrMu-CUw?docId=CNG.844dababfa6a3430536f7fcdf984d1d8.131

Hey, doesn't Macleod play some huggy Eurosolo from Norway or some lovey-dovey purty place like that? Explains his perception of Night City as being a clean, gleaming city of the future.
 
M

M1dN1t3

Rookie
#219
May 6, 2013
Maybe we could use the nonlethal method on enemies with the game who are not fully responsible of their actions, and we should be able to kill the real villans behind the plot.(I hate it when the real bad guy gets away at the end of the video game)
 
F

fridaynightfirefight

Rookie
#220
May 6, 2013
M1dN1t3 said:
Maybe we could use the nonlethal method on enemies with the game who are not fully responsible of their actions, and we should be able to kill the real villans behind the plot.(I hate it when the real bad guy gets away at the end of the video game)
Click to expand...
Then you'll really hate CP2077 chombatta. Every body's a bad guy in Cyberpunk :)
 
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