it would be cool to have a more complex version of how your character not kill, like the old Fallout games and other CRPGs that I remember where you could talk your way out of most trouble, and then add some stun weapons as well, but I think something that would be cool is if you can play the manipulator of sorts, it would be awesome if you could get a fight going in an area where you have to be that is crawling with enemies that will shoot you on sight, but you are friends with this other group and you can get them to fight for you, making it slightly easier for you to slip past.
This also in turns creates my more darker and much more complex hope that in the end one can just manipulate, con, and just play most if not all the groups in your favor if you play it right, making you be able to truly play a chess master sort of character, which is a kind of character I have been wanting to play forever.
because I think just being a pacifist in Cyberpunk for the soul reason to just not wanting to kill anther is kinda dumb, lets face it, there is no real REASON to given that death and killing happen all over the place, as well as every character probably has a number of good reasons why they should be shot at that moment but to be able to USE people and manipulate them. Who would not want to do that at least in one play through.
but if any of this sort of stuff will not happen I think there needs to be at least something better to get then achievements if you want to play pacifistic. Like I remember some games in the Metal Gear Solid series (mostly MGS3 as that was the first game in the series that you could play without killing, well beside one person having to die) you get awarded if you played the game with no kills to play again with some new cool items in NG+
in short if a pacifistic playthough does not give me something cool and neat to look forward to beside achivements, as well has having some kind of impact then just the game going 'oh congrats you did not kill anyone'with nothing else really to show for it. then I have to say no thanks, because in the end when it comes to having to play that sort of playstyle you either have to know the game so much from playing the game over and over that you know it inside and out and therefor already knowing how to deal with everything no matter what happens, having to save and reload OVER AND OVER AND OVER, or you have to look at a walkthrough.
This also in turns creates my more darker and much more complex hope that in the end one can just manipulate, con, and just play most if not all the groups in your favor if you play it right, making you be able to truly play a chess master sort of character, which is a kind of character I have been wanting to play forever.
because I think just being a pacifist in Cyberpunk for the soul reason to just not wanting to kill anther is kinda dumb, lets face it, there is no real REASON to given that death and killing happen all over the place, as well as every character probably has a number of good reasons why they should be shot at that moment but to be able to USE people and manipulate them. Who would not want to do that at least in one play through.
but if any of this sort of stuff will not happen I think there needs to be at least something better to get then achievements if you want to play pacifistic. Like I remember some games in the Metal Gear Solid series (mostly MGS3 as that was the first game in the series that you could play without killing, well beside one person having to die) you get awarded if you played the game with no kills to play again with some new cool items in NG+
in short if a pacifistic playthough does not give me something cool and neat to look forward to beside achivements, as well has having some kind of impact then just the game going 'oh congrats you did not kill anyone'with nothing else really to show for it. then I have to say no thanks, because in the end when it comes to having to play that sort of playstyle you either have to know the game so much from playing the game over and over that you know it inside and out and therefor already knowing how to deal with everything no matter what happens, having to save and reload OVER AND OVER AND OVER, or you have to look at a walkthrough.


