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Pacifist Play-through?

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blank_redge

blank_redge

Rookie
#241
May 23, 2013
Sardukhar said:
...not by having transparently unrealistic game options welded onto the story.
Click to expand...
Welded on to the story... like a dog.
 
Decatonkeil

Decatonkeil

Forum veteran
#242
May 23, 2013
Would a bowel disruptor be considered pacifist? Brown noise grenades would do it for my media character.
 
blank_redge

blank_redge

Rookie
#243
May 23, 2013
Hrm... well, under the strictest sense of the ideas of "pacifism," I don't think so, but a Bowel Disruptor would be a less-than-lethal weapon (like tasers or a bean-bag gun.)

Definitely unpleasant, but less-than-lethal.
 
wisdom000

wisdom000

Forum veteran
#244
May 23, 2013
blank_redge said:
Welded on to the story... like a dog.
Click to expand...
Bueno :D
 
thewarsend

thewarsend

Forum veteran
#245
May 23, 2013
blank_redge said:
Hrm... well, under the strictest sense of the ideas of "pacifism," I don't think so, but a Bowel Disruptor would be a less-than-lethal weapon (like tasers or a bean-bag gun.)

Definitely unpleasant, but less-than-lethal.
Click to expand...
I want a weapon that throws tiny, poisonous darts. Something that would paralyze the enemy but not kill them, like spider venom. (Some spiders can paralyze but not kill humans, that could be very helpful.)
 
Sardukhar

Sardukhar

Moderator
#246
May 23, 2013
View attachment 874
 

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T

tragan34

Rookie
#247
May 24, 2013
wish they'll consider hacking this time. I'm not going to loot for darts and stun stuff anymore. I played too many deus ex games
 
B

braindancer12

Rookie
#248
May 25, 2013
vtmb said:
wish they'll consider hacking this time. I'm not going to loot for darts and stun stuff anymore. I played too many deus ex games
Click to expand...
hacking should always be an option and no problem for the Netrunner.
 
M

Mister_Lizard

Rookie
#249
May 26, 2013
As far as a 'pacifist' play through why not. It depends upon how you define pacifist. I have played corporates and rockerboys and medias that never fired their weapon once. That is not to say I didn't pay or sucker others into doing violence for me. Though I am not sure how that play style would translate into a computer RPG that allows for all special abilities to be played in the same story line.
 
M

Mister_Lizard

Rookie
#250
May 26, 2013
Bueno.
 
M

Mister_Lizard

Rookie
#251
May 26, 2013
A poison dart gun might be fun, but with toxin binders and analogous cyberware it could be of very limited utility. Not to mention getting the toxin into the blood stream, skin weave could hamper this as well. Tasers would be more effective than bean bag rounds when pain editors are in use.
 
thewarsend

thewarsend

Forum veteran
#252
May 26, 2013
Prod Slash said:
A poison dart gun might be fun, but with toxin binders and analogous cyberware it could be of very limited utility. Not to mention getting the toxin into the blood stream, skin weave could hamper this as well. Tasers would be more effective than bean bag rounds when pain editors are in use.
Click to expand...
It depends on what kind of technology we are talking about, doesn't it... Well, i'm at least sure it would be "mostly" useful :D
 
B

braindancer12

Rookie
#253
May 27, 2013
Prod Slash said:
A poison dart gun might be fun, but with toxin binders and analogous cyberware it could be of very limited utility. Not to mention getting the toxin into the blood stream, skin weave could hamper this as well. Tasers would be more effective than bean bag rounds when pain editors are in use.
Click to expand...
A poison dart gun? Sounds nice but why not a poison sac in our character which we can fill with different poison types and use it on our weapons or we spit the poison on the enemy or we spit acid..............oh i am drivting away from the Pacifist play through............
 
thewarsend

thewarsend

Forum veteran
#254
May 27, 2013
braindancer12 said:
A poison dart gun? Sounds nice but why not a poison sac in our character which we can fill with different poison types and use it on our weapons or we spit the poison on the enemy or we spit acid..............oh i am drivting away from the Pacifist play through............
Click to expand...


GOOD.... GOOD... Join us in the dark side, young Skywalker..

Lets kill them all by spiting spider venom at them. :D
 
B

braindancer12

Rookie
#255
May 27, 2013
thewarsend said:


GOOD.... GOOD... Join us in the dark side, young Skywalker..

Lets kill them all by spiting spider venom at them. :D
Click to expand...
OK but only because of the spiting ................and the cookies!

 
thewarsend

thewarsend

Forum veteran
#256
May 27, 2013
braindancer12 said:
OK but only because of the spiting ................and the cookies!

Click to expand...
And for coming to the dark side, here are your cookies:

 
B

braindancer12

Rookie
#257
May 27, 2013
thewarsend said:
And for coming to the dark side, here are your cookies:

Click to expand...
finally the dark side and the cookies! But i think i should go to the weapons thread with my ideas......
 
T

tragan34

Rookie
#258
May 29, 2013
Prod Slash said:
As far as a 'pacifist' play through why not. It depends upon how you define pacifist. I have played corporates and rockerboys and medias that never fired their weapon once. That is not to say I didn't pay or sucker others into doing violence for me. Though I am not sure how that play style would translate into a computer RPG that allows for all special abilities to be played in the same story line.
Click to expand...
As long as you are not taking a lethal approach, you should be considered a pacifist.
I also wonder about how they are going to value all skills and approaches, hopefully without sacrificing the action oriented ones. I liked how stealth was totally broken in vtmb :p
 
M

Mister_Lizard

Rookie
#259
May 29, 2013
It depends on what kind of technology we are talking about, doesn't it... Well, i'm at least sure it would be "mostly" useful
Click to expand...
You have a point, but it depends upon which stage the "arms race" between poisons and toxin binders is in. If you design a new type of body armor, the next day someone is designing a new weapon system to defeat your armor. In game mechanics it might just come down to whether or not your target has cyber that mitigates toxins. Keep in mind not every one can afford the tech and not all of those who can will have it.
 
M

Mister_Lizard

Rookie
#260
May 29, 2013
I suppose my main complaint on poison darts is this: In so many video games there is the silent knock out weapon to allow for a stealth and/or pacifist play style. This game mechanic doesn't translate well into the Cyberpunk universe. Leaving a trail of unconscious bodies that, while you may have to hide them, but don't regain consciousness or bother you again, doesnt't fit. They are effectively dead, there is no worry of revenge form these characters. In Cyberpunk "Because he saw my face" or "She could find out who we were" are perfectly rational reasons to kill someone unlucky enough to cross your path. Those you let live will want to come back to even the score, regain their lost reputation, or are just one more goon that your enemy can throw at you later.

A pacifist play through should be about more than weapon choice. I should be an ethical choice that influences all of your game play. If you want to be a pacifist then don't kill people and make absolutely sure to leave no tracks, or accomplish your goals through financial/political influence. To a true pacifist defense is as unsatisfactory as offense, don't pick up a weapon and don't put yourself in a position where you might have to defend yourself to survive, it is not about not killing, it is about not committing violence.

In Cyberpunk, when you hire a Solo wet team to execute a live extraction their first question is "Does an intact, cryogenically frozen brain count as alive? Please?" Going non lethal is dangerous in the real world and even more so in Cyberpunk given the level of augmentation that exists, the ability to perform stealthy, instant KOs is greatly reduced. And if you fail, you need nerves of steel to face down your opponent, who is likely to use lethal methods, with whatever non lethal weapon you have. If you are going to fight, win!
 
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