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Pacifist Play-through?

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M

Mister_Lizard

Rookie
#261
May 29, 2013
And things should be -harsher- in Cyberpunk 2077 than in the Real World Now. Not huggier.
Click to expand...
I agree with this, Cyberpunk is the dark future. those you let live will just come back to haunt you later. No witnesses no problems.
 
C

cmdr_silverbolt

Senior user
#262
May 29, 2013
I don't mind the game world being harsh, but I don't want to have linear options for gameplay. It shouldn't be about going bang bang all the time, you should also be able to negotiate, bribe, threaten, or whatever. This is coming from someone who really hopes there's an option to play as a Corporate, so that's why I'd like there to be non-combat oriented options for gameplay.
 
M

Mister_Lizard

Rookie
#263
May 29, 2013
I suppose my main complaint on poison darts is this: In so many video games there is the silent knock out weapon to allow for a stealth and/or pacifist play style. This game mechanic doesn't translate well into the Cyberpunk universe. Leaving a trail of unconscious bodies that, while you may have to hide them, but don't regain consciousness or bother you again, doesnt't fit. They are effectively dead, there is no worry of revenge form these characters. In Cyberpunk "Because he saw my face" or "She could find out who we were" are perfectly rational reasons to kill someone unlucky enough to cross your path. Those you let live will want to come back to even the score, regain their lost reputation, or are just one more goon that your enemy can throw at you later.

A pacifist play through should be about more than weapon choice. I should be an ethical choice that influences all of your game play. If you want to be a pacifist then don't kill people and make absolutely sure to leave no tracks, or accomplish your goals through financial/political influence. To a true pacifist defense is as unsatisfactory as offense, don't pick up a weapon and don't put yourself in a position where you might have to defend yourself to survive, it is not about not killing, it is about not committing violence.

In Cyberpunk, when you hire a Solo wet team to execute a live extraction their first question is "Does an intact, cryogenically frozen brain count as alive? Please?" Going non lethal is dangerous in the real world and even more so in Cyberpunk given the level of augmentation that exists, the ability to perform stealthy, instant KOs is greatly reduced. And if you fail, you need nerves of steel to face down your opponent, who is likely to use lethal methods, with whatever non lethal weapon you have. If you are going to fight, win!
Click to expand...
Bah. This didn't post where I wanted it to.
 
L

Lolssi83.811

Rookie
#264
May 29, 2013
cmdr_flashheart said:
I don't mind the game world being harsh, but I don't want to have linear options for gameplay. It shouldn't be about going bang bang all the time, you should also be able to negotiate, bribe, threaten, or whatever. This is coming from someone who really hopes there's an option to play as a Corporate, so that's why I'd like there to be non-combat oriented options for gameplay.
Click to expand...
Exactly this!
 
M

Mister_Lizard

Rookie
#265
May 29, 2013
I think the outcome of player actions need to be forceful rather than the action it self.
Click to expand...
Well said. I hope that this sentiment is part of CDPR's design philosophy.
 
wisdom000

wisdom000

Forum veteran
#266
May 29, 2013
Prod Slash said:
Bah. This didn't post where I wanted it to.
Click to expand...
Yeah but I like what you said...

Though I still don;t see how they could implement this for the entire game without it dumbing down the combat aspects....
 
J

JeromAsdert

Forum regular
#267
May 29, 2013
Wisdom000 said:
Yeah but I like what you said...

Though I still don;t see how they could implement this for the entire game without it dumbing down the combat aspects....
Click to expand...
Are you you suggesting that if they offer more gameplay options then they won't be able to focus as much on each on individually, akin to how stealth was pretty bad in Witcher 2? But isn't it a general problem with feature creep and haven't CDPR have already committed themselves to multiple playstyles with different roles?


And if you mean something else then I am afraid I don't follow your train of thought. How is implementation of different approaches would dumb down the combat aspect?
 
T

tragan34

Rookie
#268
May 29, 2013
And if you mean something else then I am afraid I don't follow your train of thought. How is implementation of different approaches would dumb down the combat aspect?
Click to expand...
Basically if they intend to make a selling point out of a stealth approch bound to a pacifist play through, action oriented stuff will be dumbed down to give stealth stuff more value. VtMB and E.Y.E. are the only deus ex clones featuring some decent action because stealth is broken down to the core.

Dishonoured took a different way though
 
M

Mister_Lizard

Rookie
#269
May 29, 2013
As far as i know, any release date for CP2077 is very far off. I hope that this gives CDPR the time that they will need to figure out how to make a less to non violent playthrough a viable option. I want (for lack of a better term) "pacifist" style to be available because that method is how many cyberpunk characters operate. Most just aren't suited to just run through a bunch of boosters or corporate security capping any fool that gives them an excuse to. Corporates hire others to do that or just plain bankrupt and buy out the competition making those enemies their employees. Medias and rockerboys incite the government and punks to action respectively. Cops and fixers usually are able to handle themselves in a fight but neither is a match for an augmented solo and that solo is fairly useless unless the netrunner can compromise the security of wherever they are supposed hit.

That was kinda rambling but I guess what comes from that thinking is this: CP2020 is a great came for a group of friends to play together (especially if that group doesn't mind playing a little on the f*&%k your buddy, screw your neighbor side of the team mechanic spectrum). To translate this into a single person open world game with a single overarching storyline would, in my opinion, require a fairly complex companion/NPC system or (possibly and) a restriction to the types of roles that are available to play. I hope that we can play all of the roles but I would be willing to sacrifice that option for a good CP story.

Also I know that there is an argument for a corporate or techie becoming a good swordsman or gunman, but if you spend the IP to make them decent combatants they become shitty corporates or techies and will never be as fast or alert as a solo.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#270
May 29, 2013
Prod Slash said:
As far as i know, any release date for CP2077 is very far off. I hope that this gives CDPR the time that they will need to figure out how to make a less to non violent playthrough a viable option. I want (for lack of a better term) "pacifist" style to be available because that method is how many cyberpunk characters operate. Most just aren't suited to just run through a bunch of boosters or corporate security capping any fool that gives them an excuse to.
Click to expand...
We obviously have had very different player groups... I've had to ban one of my guys from going anywhere near flamable liquids.
 
T

tragan34

Rookie
#271
May 29, 2013
btw, have you guys played deus ex? Any deus ex
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#272
May 29, 2013
vtmb said:
btw, have you guys played deus ex? Any deus ex
Click to expand...
All of them :) All were awesome.
 
M

Mister_Lizard

Rookie
#273
May 29, 2013
Hehe I have had those groups as well but they are easy to see coming. The truly dangerous group is the one that can attack you without you knowing that you have been attacked.
 
M

Mister_Lizard

Rookie
#274
May 29, 2013
vtmb said:
btw, have you guys played deus ex? Any deus ex
Click to expand...
I have played them all as well, excellent games. the first is my favorite and as far as story telling goes it stands the test of time, at least to me it does. If you want to use them as good examples for pacifist playthroug, well refer to my and other previous posts about leaving tranquilized enemies behind. As an exception to this I will say that in Deus Ex certain choices completely circumvented or obviated the need for combat and that style of pacifist play I wholeheartedly agree with.
 
wisdom000

wisdom000

Forum veteran
#275
May 29, 2013
vtmb said:
btw, have you guys played deus ex? Any deus ex
Click to expand...
Just the latest, I was extremely disappointed.

CyberPUNK, not cyberCHUMP.
 
M

Mister_Lizard

Rookie
#276
May 30, 2013
Wisdom000 said:
Just the latest, I was extremely disappointed.

CyberPUNK, not cyberCHUMP.
Click to expand...
Then play the first one, it far outclassed the others. Warren Spector's involvement in that one makes a big difference.
 
wisdom000

wisdom000

Forum veteran
#277
May 30, 2013
Prod Slash said:
Then play the first one, it far outclassed the others. Warren Spector's involvement in that one makes a big difference.
Click to expand...
I tried it once, couldn't get into the top down nature of it... and these days, its just too dated for me...
Same reason why I had no interest in the original fallout games or the Wasteland 2 game that everyone seems so excited about...
 
C

cmdr_silverbolt

Senior user
#278
May 30, 2013
I know what you mean, I am not a fan of the top-down or isometric camera either. It just makes you feel like God, watching your character play out the game, but not that you're actively playing the game yourself; it kills immersion for me. Another reason I dislike the top-down camera is that it gives you a greater view of the playing field, allowing you too much control of a situation- what's the point of the game if it can't kill you or surprise you. I could go on, but this is not the thread for it.
 
M

Mister_Lizard

Rookie
#279
May 30, 2013
Granted it has been a while but as I remember it the first Deus Ex was FPP exclusively except for cut scenes.
 
Sardukhar

Sardukhar

Moderator
#280
May 30, 2013
Uh, yeah the first Deus Ex is First person. Not top down. What game were you playing, Wisdom?

Also my Adam Jensen wasn't no chump.
 
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