Pardon me in advance but the following is going to sound harsh. Correct me if I haven't understood you right.
Ihear_BlueColors;n9135940 said:
I agree it might not be a good card. My biggest complaint was that at lower levels (started to happen a lot at level 7) I'd get matched up against lv 10+ people, with ranks 5+ who had silver and gold cards that I could not craft yet as a lower level character. Just don't have the resources. Johnny's would have been a specific suggestion in response to not having those cards. Even though it'd do little for deck synergy. Heck using it in games would likely demonstrated that having more gold/silver is not strictly a better deck.
First,
"could not craft yet as a lower level player"? You can. Nobody prevents you from designing a deck and crafting the requisite cards. In
your case, as you've demonstrated, you refuse to. As you have said yourself, you don't want to mill cards. At least not without knowing "what is good and what is not." Aside from the fact that a treasure trove of theorycrafting and data is available to help you determine this, your situation is not really different from the rest of us when we started - yet we put thought into deck design and built decks that, while having some dubious choices, were enough to carry us high.
If you're unwilling to mill
and unwilling to spend a single dime on the game, why on earth do you complain about having a limited card pool? It makes absolutely no sense.
Ihear_BlueColors;n9135940 said:
I would read through pages of the posts about the drop rate of card types in the loot crates but people talked about opening X numbers of boxes. I still haven't figured out how they track this. I tried saving up four crates and that was more fun for opening because I had four extra cards to mill immediately.
There is a pity timer guaranteeing you a legendary at minimum every 40 kegs. Mostly you won't have to wait that long, it's a preventive measure against extreme outliers. Anyway, why do you care about drop rates aside from a purely curiousity perspective? Why are you not devoting your resources (which, as you just confirmed, allows you to sift through "
pages of posts") to read up on a few of the very informative articles found at Gwentlemen or a few deck guides at Gwentdb or Gwentify?
Ihear_BlueColors;n9135940 said:
I'm not going to mill cards if I don't even know what's good or what I can play well or like. I had a strengthen units Scoiatel deck which would win me round 2 and occasional round 3. It wasn't fun but it could get me through the daily. But trying to read up on good decks here on the forums is pretty confusing. One deck suggestion is followed with pages of analysis and edits.
After one night of way too many fucking games in a row trying to get to level 10. I'm now sitting on 800 scrap. But it doesn't seem like enough to start deck building yet.
Look, you cannot break level (or is it rank...?) 10. At that level a fully optimized deck is not really essential as the skill level is not high enough to fully utilize it anyway. Regarding pages of analysis, yes, the meta changes. People have different takes on it. The point is, the more you read and experience, the more you - hopefully! - develop your own analytical and theorycrafting skills, to the point where you become an active participant rather than a sheep.
Again, your cardinal problem is that you refuse one of the fundamental premises of the F2P experience - milling cards in order to craft from a limited pool of resources - and are unwilling to opt into the alternative, which is spending money. Since you refuse either, I find your 'problem' to be with you rather than the matchmaking system, the game or whatever else you attribute it to.
Now, replying to these non-threads is becoming tiresome, to put it mildly... In order to better help you, can you please post your current decklist/decklists? I can see if I can give you some advice on what to craft and how to optimize it or them.