Is there an ETA on the PS4 patch? PC is already up to 1.03, meanwhile PS4 is still running 1.01 from launch day. Kinda makes CD Projekt's claim that they value all their customers ring hollow when some are getting preference over others. I wouldn't mind, except this is a very buggy game that frankly should not have launched in the state it did.
Correct me if I'm wrong but new patches have to go through Sony's approval so it takes longer to get there. Playing it on my PS4 as well so be patient, my friend.
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Red - Gratulacje, swietna gra!
Kilka bugow ktore udalo mi sie wylapac podczas grania na PS4 (gram w wer. angielska, jesli to ma jakies znaczenie):
(uwaga spoilery)
1. Losowo pojawiajace sie przedmioty w powietrzu. Wydaje mi sie ze najwiecej glitchy powstaje podczas szybkiego galopu na koniu, gdy gra nie nadaza ze streamowaniem assetow - najsmieszniejsze to lewitujacy zebrak (ten na drewnianym "wozku"), noz lewitujacy przed losowym lotrzykiem na ulicy (gdy do niego podszedlem noz opadl, wiec cos nie tak z fizyka najwyrazniej), itp. Wiekszosc zaobserwowana w Novigradzie. Podejrzewam, ze zageszczenie AI i fizyki daje sie we znaki.
2. Misja z Yen i maska Uroborosa potrafi sie zaciac i zablokowac postep na dobre - zginalem ok. 3/4 razy od ciosow Fogler'ow/Mglakow przed samym momentem zacinki wiec to moze byc powiazane z restartem i skryptami nie dzialajacymi poprawnie. Konkretnie scena ktora sie zacina jest ta gdzie "wspomnienie" Ciri uzywa magii aby zdezorientowac przeciwnikow, ktorzy ja otoczyli, robiac wielkie "boom" i dajac mozliwosc do ucieczki. Ta scenka nie chce zaskoczyc (musialem wczytywac troche wczesniejszy save game, pokonac Foglerow jeszcze raz i pozniej bylo ok. - wczytywanie z tego samego save'a, gdy juz Mglaki gryza piach, nie dziala -- restart konsoli tez nie pomaga). Wyglada na to, ze ktos ma podobny problem
http://www.reddit.com/r/witcher/comments/36ys20/echoes_of_the_past_glitch_spoilers/ i w moim przypadku to wina feralnego save'a (nie mam pojecia czy jest mozliwosc wyslania do Was PS4 save'a z gry do analizy, ale u mnie mozna buga odtworzyc 100%). Interesujace jest, ze w tym samym miejscu slyszac "narzekajacych" niewidzialnych ludzi (gdy uzyje Igni zaczna krzyczec jakbym ich palil -- nikogo tam nie powinno byc oprocz Yen i Geralta + wspomnien z przeszlosci, niemniej czasami udalo mi sie zauwazyc cienie tych krzyczacych charakterow [niedaleko martwej sarenki, przy drzewie na wzniesieniu rzucajacym cien], gdy odpowiednio ustawilem kamere). Moze occlusion tom Umbry sie cos zchrzanil

?
3. Postacie przenikaja przez siebie, najczesciej podczas cut-scenek (np. gdy wreczamy list/przepustke od Krwawego Barona straznikowi aby wejsc do miasta pierwszy raz, patrol, ktory krazy niedaleko przeniknie przez Geralta). Oprocz cut-scenek - zaobserwowalem 2 przypadki gdy postacie dokonaly "fuzji" i polaczyly sie w jedna - Roach i kon Vesimira, gdy wiesniacy nas sprowokuja i zaczna pierwsza walke przed karczma, konie sie wystrasza i zlepia w jeden. Dwoch straznikow/czlonkow sluzby w zamku Krwawego Barona zlaczy sie w jedna osobe (nie pamietam dokladnie lokacji, ale to bylo gdzies na nizszych pietrach posiadlosci).
4. Niektore wpisy w menu sa po polsku.

O ile mnie pamiec nie myli to jeden wpis z tutoriala/podpowiedzi opisujacy jak walczyc. Ale to juz chyba zostalo poprawione w wersji na PC, czekamy na konsole.
5. Nakladajace sie dialogi wypowiedzane przez ta sama osobe - np. podczas pierwszej walki z wojownikien Dzikiego Gonu w podziemiach. Gdy zgine i pobiegne aby walczyc z bossem jeszcze raz, Geralt i Keira zaczna rozmawiac (Keira powie cos w stylu "Nie dalbys sobie rady beze mnie, przyznaj" (w wolnym tlumaczeniu). Geral cos odpowie, Keira zacznie nowe zdanie, i w tym momencie juz bedziemy przy bossie. Keira powie cos w stylu "Czeka na nas", wcinajac sie w swoja poprzednia kwestie (obydwie sa odtworzone jednoczenie).
To tak ogolnie z czapy, co udalo mi sie zapamietac. Moze uda mi sie wylapac cos wiecej i zanotowac konretne kroki to odtworzenia.
P.S. Gdzie mozna kupic jakis SWAG - koszulki, karty do Gwent'a, itp.? Gra robi furore posrod naszych developerow w biurze, mnie osobiscie wciagnela na dobre. Chcielibysmy rozegrac partyjke IRL, ale nie mamy kart.
Pozdrawiam,
H.
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Red - Congratulations, truly great game!
Few bugs I managed to catch while playing on PS4 (I play English/GB version, if that matters):
(spoiler alert)
1. Randomly apprearing items in the air. I imagine most of those glitches come whilst galloping on horse, when game can't keep up with asset streaming - the funniest ones are levitating begger (the one on wooden "cart"), knife levitating in front of random rogue/shady character (when I came closer to him it fell down, something not right with physics, apparently). Most of them seen in Novigrad. I presume that amount of AI and physics takes its toll.
2. Mission with Yen and Uroboros mask can hang and block progress for good - I died 3/4 times from Fogler's attacks just before the moment it hangs in so it might be connected to restart and scripts not working correctly. Being more specific, scene that hangs is one in which Ciri uses magic to maze her enemies that surrounded her, making big "boom" and giving chance to escape. This scene can't kick in for some reason (I had to load save game that I created bit earlier, kill Foglers again and then it was ok - loading from that same save, in which Foglers are biting dust already, doesn't work - restarting console doesn't help). It looks like someone had similar problem
http://www.reddit.com/r/witcher/comments/36ys20/echoes_of_the_past_glitch_spoilers and in my case it's fault of unfortunate save game (I have no idea if there's a way of sending PS4 save game to you for analysis, but I can reproduce this bug with 100% frequency). Interesting is that same place you can see "nagging" invisible people (for instance when I use Igni sign they'll start to scream as if I was burning them - there shouldn't be anyone there except for Yen and Geralt + memories from past, however sometimes I could manage to observe shadows of those screaming folks [near dead roe deer, next to tree on height that casts shadow], if I manage to position camera in specific position). Maybe Umbra's occlusion tome got wonky

?
3. Characters are clipping through each other, usually during cut-scenes (for instance when we give Bloody Baron's Letter of Safe Conduct to the guard to enter the city for the first time, patrol circling around nearby will walk through Geralt). Cut-scenes aside - I've observed 2 instances when characters manage do make "fusion" and become one character - Roach and Vesimir's horse, when peasants provoke us and start first fight in front of the inn, horses will get scared and they will glue themselves into one. Two guards/staff in Bloody Baron's castle will join together in one person (I don't remember the exact location but it was somewhere in the lower level of the mansion).
4. Some menu entries are in Polish.

If I remember correctly it was one entry in tutorial/guide describing how to fight. I think this was already fixed in PC version, we're awaiting for console.
5. Multiple dialogs spoken by the same person at the same time - for instance when fighting Wild Hunt warrior for the first time in underground. When I die and run to fight the boss again, Geral and Keira will start a conversation (Keira will say something like "Admit it, you wouldn't stand a chance if not me." Geral will reply something, Keira will start new sentence, and by that time we'll be there to fight boss again. Keira will say something like "He's waiting for us", interrupting herself from previous line (both are played simultaneously).
That's all I've got and managed to remember. Maybe I'll manage to catch more and take notes how to reproduce step by step.
P.S. Where can I buy some SWAG - t-shirts, Gwent decks, etc.? Game is a great success amongs developers in our office, I personally got sucked in for good. We'd like to play Gwent IRL but we don't have decks.
Best regards,
H.