Sounds like much needed improvements are in this patch. Really curious about the alt movement mode for Geralt.
Did you fix Of Swords and Dumplings yet? I still can't find Sukrus after interrupting his fight and him not fighting me.
Seriously, just let us reset the quest or force spawn him.
I agree with the increase in difficult by I doubt they will do so, instead we can hope for a mod that will increase difficulty without affecting skills too much. These bugs that I have listed are top priority because they do affect gameplay in a large way. Pretty much for Tbolt potion means that all crit % items are useless.
Personally if it was me i would balance a lot of the skills but this is not a MMORPG i guess lol so I highly doubt they will do that.
I wish I knew how to mod what I think would improve gameplay but I would need help from s1 to do so. I have experience in balancing patches for games in the past but not doing the actual coding although I do not think it would be too tough to change numbers around in the files
I think its about Sword auto draw / auto sheath & Auto refilling of potions / bombs. I think they make it optional but not sure.
Yeah I'm looking into making such mods myself (basic methodology described here: ). The only difficulty mods I"ve seen available so far are a little too wide-reaching for my tastes.
The Tbolt thing is a bug so with any luck that'll be fixed this patch
And that has anything whatsoever to do with "movement response", how exactly?
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
Sorry bro, I wont argue with fanboys.