Many thanks :thumbsup:It’s a very large update introducing some key changes
i agree. the last thing we need is more simplified game mechanics. especially with the already existing and atrocious hand-holding in the game (see this thread for more details: http://forums.cdprojektred.com/threads/51851-Concerning-GPS-and-hand-holding).Why dumb this down? Alchemy ingredients AND crafting materials SHOULD take up inventory space...
You are giving a stash container which is already a MASSIVE help. Why make it easier? This is disappointing...
Sadly it seems you are trying to please casuals all the way...
Seriously? You're really nerfing the game, making it even more accessible for casual gamers?
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
if you don't like it don't use it, the stash has been asked by players for a while now and it is a great addition.Seriously? You're really nerfing the game, making it even more accessible for casual gamers?
Both of these decisions are - sorry - stupid and anti-climatic. Instead of fixing the core problem (the broken loot system and the respective broken economy) you just make existing systems more gamey and dumbed down.
Sigh. I miss good OLD CDPR...
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Why? It hurts the climate?anti-climatic
Just because some people ask something doesn't mean it should be in the game. Why not just making it like the typical modern Bioware game altogether?if you don't like it don't use it, the stash has been asked by players for a while now and it is a great addition.
Anti-climatic = unimmersive, reducing the believablity and logical consistency and integrity of the game and its systemsWhy? It hurts the climate?
Only in a universe where climax doesn't end in an x. You're looking for "anti-climactic". But that has nothing do do with believability or consistency. It has to do with the absence of a climax where there should have been one.Just because some people ask something doesn't mean it should be in the game. Why not just making it like the typical modern Bioware game altogether?
And I'm indeed FORCED to use weigthless alchemy and crafting components, sorry.
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Anti-climatic = unimmersive, reducing the believablity and logical consistency and integrity of the game and its systems
I don't know. Giving people stashes to leave the equipment behind, makes more sense and is more immersive, than carrying all that stuff on your back, or on the horse, which bags you can access even without Roach being there.Anti-climatic = unimmersive, reducing the believablity and logical consistency and integrity of the game and its systems