Patch 1.08 Notes

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Hmm I do see where you're coming from. Either that set book weight to zero as well. No need for the books to have weight really considering that crafting materials don't. I would also like quest items to have zero weight. Some items stay in the quest area and there is nothing you can do about it.

Yes good point about quest items, agree 100% with the rest . I still find myself over encumbered way too often especially later in game, repair tools are also quite heavy but you can only carry all or nothing .
 
Yes good point about quest items, agree 100% with the rest . I still find myself over encumbered way too often especially later in game, repair tools are also quite heavy but you can only carry all or nothing .

Yea same here, my armour is mastercrafted and I use feline armor for the attack power but that is extremely heavy and even though you have the ability to upgrade how much weight you can carry I don't feel there is an upgrade there as I cannot carry more than what I could earlier in the game. I find it impossible for my character to go under 80 kilo's which is a bit OTT. My belief is weapons and armour you are carrying should have weight but everything else should be set to zero.
 
The million dollar question I have is when can I go inside the devils pit? lol I have explored everywhere else, even killed the level 48 archgriffin lol.
 
Great news about the release of a patch before the NG+ mode - as much as I understand the community's expectation for the new mode, I believe it's more of a priority to fix the existing issues.

Speaking of which... I think they've already been mentioned, but does that mean the Fool's Gold and Skellige Most Wanted quests are not getting a fix?

Are the release notes definitive? Or is there still hope to see quests fixed despite not being mentioned here?

They've always sounded like quite a priority to me, in terms of their spread and severity.

Oh, and nicely done on the Wolven Hour potion, a nice way to work around the issue without rolling back the level requirements (which make more sense now).
 
Please tell me Skellige's Most Wanted on PS4 will be fixed in this patch...
I have the distinct impression that the games of today are not fully tested ... Manufacturers should be careful with this kind of problem because it blurs all spending sweat on years of amazing work. You want to be remembered for the epic adventure provided by or caused endless problems? I had problems with the main quest Destination: Skellige (fixed 1.07) and now with Skellige's Most Wanted (side), the more can we expect? Unfortunate ...
 
It has been linked many times SKELLIGE MOST WANTED hotfix can be downloaded from hugefiles. net, it works with every version
 
Well, I just speak for myself, but how is he supposed to know that you´re playing on PS4? I can´t see a hint of it. Just calm down a little :)
 
1) Here Comes the Groom
After talk with Kevan and Britt, quest updates and rich the cave, and automatically fails (RED " Ask Kevan about the Contract "), when before it was already marked correct in green.


2) The Mystery Of The Byways Murder
After speaking with Milan, the Nilfgaardian commander quest contract giver, at the end of the quest ignores the fact that i had already spoken to him, and instead of clearing the objective, appears failed in the objetive mission (RED " Talk to the Nilfgaardian Commander ").


3) Strange Beast
The same in point 1 & 2, (RED " Speak to the Village Elder in Larvik "), it´s a quest contract giver, i had already spoken to him, in the first place.


4) In the Heart of the Woods
Talk to Sven's / Talk to Harald, whatever the choice, they automatically appear in error which did not choose (RED " Talk to Harald about the Leshen "). does not disappear from objetive list of the quest.


5) 5) The Oxenfurt Drunk
In the street fight with the the Katakan, after the quest updates, appears in (RED " Kill the Katakan ") in the objetive mission list, does not disappear after complete the quest.


6) Hey, You Wanna Look at my Stuff?
I follow his trail using my witcher senses and locate the merchant, but I can't talk to him.
THIS QUEST IS CHECKED IN THE NEW PATCH LIST.
 
Dare is ask is the CTD on fast travel bug i reported in 1.04 PC fixed now? the one when the Red engine says it's out of memory when trying to fast travel out of Skeleige, while your CPU GPU and ram aren't even under full load.

Please say yes as i've not played since may 28th when the bug stopped me playing and so far i've not seen that it's fixed in the patch notes.
 
I can't really tell what exactly is going to happen there but you're onto something. ;)

I'm wondering whats going to happen as I cleared the place out about a month ago.
Just double checked Devils Pit again, south west of Codgers Quarry, and I can still go in and deal with... what I had to deal with last time.
 
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I'm wondering whats going to happen as I cleared the place out about a month ago.
Just double checked Devils Pit again, south east of Codgers Quarry, and I can still go in and deal with... what I had to deal with last time.
At certain points when clearing Devils Pit, it seems there is a dungeon of some sort. (The Map changes to some interiour Map.)
 
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