Please give an option to respawn all bandit camps and monsters after day or two which dissapearing after clearing loot in "question marks areas". That would give some much more fun in free roaming. Of course no more gifts in chests after first looting.
Thats something I'd like, but it should happen first after you play through the game (and with NG+),
Also I thing a patch should significantly increase the amount of monster nests/caves and also add a new type of much harder monster needs, so called monster hatcheries, which would be monster infected places with extremely more dense monster population, something like a Kikimore/Endrega Hatchery with Queens of them to be killed to stop the hatcheries, with hundreds of monsters inside these deep dungeons.
But i'd love to see in regard of this also first finally a fix to all Map icons like Bandit Camps, magic Lanterns, Monster Nests to properly grey out, once you looted everything and that also the ? mark nearch the place Lurch (west of it) gets fixed, as its the only ?-mark in the game, that doen#t show, what a place is there, showing also an arrow symbol ,that the place of it is below you, when there is absolutely no wax to get into the undergroudn there getting moehow lower - it feels like its some kind of forgotten ?-mark with a location, that existed at beta stages of the game, but got removed, but the ?-mark was forgotten to get removed as well, thats my feeling about it ..)
However, I support in general, that the whole game should receive an alot denser enemy population, especialyl through adding tons of the missing monsters from the previous game,s where alot of them would fit into many places of the huge Velen, especialyl the swamps and forest areas as like also caves and for the nights (vampires completely missing mostly), so that theres a significant difference between traveling at night and traveling at daytime, so that you should see alot more different monsters and beasts at night and vice versa.
you can run through the game for minutes on horseback, without findign any dangerous threats, thats really sad and speaks for itself, of super empty the enemy population is in TW3. Now i'm not asking for it, that CDPR makes the enemy population so extreme dense, that you run like every 5 seconds into an anyme, that would be ridiculous as like totally insane and unrealistical, but the monster variety and popüulation of the game definetly could be alot better, - lesser drowners, lesser wolves, lesser nekkers, lesser bandits, which you meat on way too often and therefore more of the missing creatures from the previous games, especialyl TW1.
I want back Vys', Bloidzuigers, Echinopsae, Kikimores...more human enemy variety, than just only Bandits/Deserteurs - add Necromancers which summon Zombies, in general Mages, Assassins, bring back in Scoia tael with hostile dwarves, gnomes
Ad more beasts, like Leopards, Tigers, Mammoths, Sharks, Barracudas...
Another thing id' liek to see is by allowing Geralt to use Signs underwater to fight with them instead of using the crossbow.
AARD = creates underwater a shockwave, that can freeze foes and pushes them back
QUEN = protect urself like usual with an energy shield from attacks
AXII = Stuns foes or controls them as usual
IGNI = create a hot steam field, that damages foes over time, if they move into it letting foes practically burn and deals damage
YRDEN = slows foes inside a magical sphere trap and weakens their defense.
This way would feel combat under water alot more fun ..learn maybe here from games that actualyl have underwater combat, like Guild Wars 2 to make Geralts combat system underwater more fun actually.
And Geralt should use for melee combat under water his DAGGER