Interactivity with the world, better NPC AI, car chases and overhaul the police AI and wanted systems and random events other than gun everything down.
Add meaningful choices, 3rd person view cutscenes and deeper hacking mechanics and you might be on the nose with what was shown in 2018. If you add also far reaching lifepath choices and gangs you're also touching on what NC Wire was impressing us with.
I was pretty much expecting this kind of patch, tbh. It'd be a dumb move to add more intricate systems and mechanics when the existing ones are hanging by a thread. I would've been curious about the performance improvement, but the content of 1.1 is not attractive enough to reinstall the game. Guess I'll gauge that bit by eyeballing my gf's experience.
Is this the big january patch?
What a joke.
Don't rush to dismiss it, though. If the performance tuning actually worked, that's a major improvement across the board (especially if it could be replicated for PS4, ey?).
If it didn't, then yeah. Not much to cheer at for Judy no longer teleporting somewhere at some point when every other npc does it like it's whack-a-mole time. Add to that the fact that there are other npcs that pierce the world boundaries that also have quests attached, like poor Mower falling through the stairs and it ain't stellar.
@CDPR: don't rush shite again. Take your time, but keep your promises, please!
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