Patch 1.1

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Dum Dum's still missing in Second Conflict. 1.06 did not fix the problem and I was naïve to think they'd try again once they thought they fixed it the first time.
 
sorry, but i didn't mean to hate

i just want them to move on, after playing witcher 3 for almost 900 hours, and comeback to cyberpunk 2077 for me is mindblowing
 
For me, game is still not playable. I'm waiting for fix explained on attached images.
I can create Maxdoc MK II for almost nothing and then disassemble for even more. Pure income in that. Zero logic.
Try the purple emp grenade lol
 
So you still haven't bothered to add any AI in the game. Oh well I guess there's always next month.

They hinted fairly strongly this was going to be just a bug, stability patch and next month is going to be "larger". So here is hoping we get the AI update then.
 
It's a step in the right direction, hopefully more will be adressed in 1.2. Crafting needing to be rebalanced is definitely one thing that needs to happen. But I honestly wouldn't be this lenient towards a company if it weren't for the setting of this game, but I can wait thanks to New Vegas and Borderlands 1/2.
 
PLEASE FIX this issue in Talkin' 'bout a revolution quest. As soon as I open the door at Judy's, Tom's fainted or dead in the floor and I can't progress this quest. :(
 

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I can create Maxdoc MK II for almost nothing and then disassemble for even more. Pure income in that. Zero logic.
Bounce Back I to multiply basic crafting reagents and maxdoc II and III to generate rare and epic. And with legendary crafting you can craft "beast mode" - a mod for Berserk cyberware that crafts from common/rare but dismantles to legendary... and there is more of that.
 

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Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Keep it up. As much as I want DLC information, fixing the bugs should be first priority. Please continue with the story you have written, critique from the gaming community is important but there are also suggestions here that do nothing to improve the game experience and should definitely not be the new direction. Looking forward to future updates
 
HOLY "SWEAR WORD" , so much for major Patch

Half of the bugs including grey mesh are still there, and it only took me 5 minutes to play in 1.1 patch to see them.

just leave the team whoever made the game, better yet close the company, not buying any games from you ever again.
 
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Yeah, after updating my drivers to the latest version, 461.89, the issue still persists

Stacktrace
```
Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005)
Message: The thread attempted to write to an inaccessible address at <address location>.
````
Ooof, that's rough tho ...
Disable your mods like game console, that fixed it for me with the same stacktrace.
 
Oh my mistake, 5 years. The non existent AI is completely understandable now.

And to answer your question, no. The police still spawn in behind you, the Cars still act like they are part of a scalextric set and half of the enemies still stand there whilst you blast them in the face.

I said, that it is insane to expect to get a new AI after a few weeks of coding.
BTW, in 150 hours I had not a single enemy who just stood still. Literally 0. (beside a sitting Netrunner ... but this was intentional)

I really can't understand peoples behavior nowadays. 2 patches in December, and a big one today. The big one patched a lot of stuff ... this needs work and therefore working time.
CP2077 will be this CP2077 for a very long time ... like it or leave it. But please stop trolling developers who are working there ass off to enhance the game experience. Please.

Regards
 
Experiencing a new bug now on the mission Down on the Street after this update. Takemura DOES call V, but no dialogue occurs. He stays on the screen looking at me and am stuck in the phone call, with no options for dialogue.
 
Interactivity with the world, better NPC AI, car chases and overhaul the police AI and wanted systems and random events other than gun everything down.

One of the oddest things I first noticed playing was that picking up things was very difficult. I am aiming at a gun or a packet, pressing pick up button and item almost out of my vision is picked up. What's up with that? It's not gamebreaking but super weird that aiming at thing to pick up isnt even an option, just hit F until you picked up everything.

A.I. ... lets face it, there is no artificial intelligence on the NPC's. To me it's not a huge deal but leaves the world that much less immersive. Cops especially, but also lack of stores, eating, drinking, dancing, other activities, testing clothes before buying.

Shooting out of the car. ANYONE else driving a motorcycle. Car pathfinding is part of AI but yeah leaving a bike one pixel on the road causes huge pileups.

There is so much missing from the game, hidden behind cardboard fronts. It can still be a good game, but it's starting to feel 2022 would be overly optimistic estimation when.
 
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