Hhhhh.... reading some of the posts here as someone who actually works in software development really annoys me to no end. Can't imagine how hard it is for the actual CDPR devs. No wonder they don't interact with the users here much (if at all) anymore.
To the people calling AI/Police a "bug", learn what the term "bug" in software development actually means first. Definition: "An error, flaw or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways." UNINTENDED. A "bad" feature or lack thereof is not a bug.
The AI or police system implementation might be less than satisfactory but if it is actually intended to work that way, then it is NOT A BUG. Crashes, performance optimizations, save file corruptions, quest fixes, etc. on the other hand ARE by the very definition bugs. They aren't intended to work like that. So why are so many people so aggro that the devs fix those problems first? The fuck?
Also, saying they had 4 years to implement the AI and it's still bad is pretty unfair. It's not GTA level, true, but it's not that bad. GTA has had 2 decades over multiple games to continuously improve their AI and police system and they are the actual heart and soul of their game. GTA V took 3 years to develop AND they can take the implementation from GTA IV and just improve that instead of starting from scratch. If GTA V had subpar AI and police system, you might as well throw it in the trash.
Cyberpunk has far better story, music, graphics, acting (subjective), a far more impressive city, more combat variety, etc. than GTA V. Those things take time to develop and 4 years isn't exactly that long for a project the size of Cyberpunk from my perspective. Also, Cyberpunk doesn't have their own equivalent of GTA IV to use as a starting point and one can argue the AI and police system isn't exactly as much as core as in GTA either as the game is not meant to be "GTA Cyberpunk edition". It's the story, music, environment, etc. So of course the AI is "worse".
To people getting annoyed because the specific bug they reported didn't get fixed in this patch. Devs work usually using some sort of planning and issue tracking software like Jira or some internal software. The problems you report are probably all recorded and put into some sort of queue. Then they prioritize based on how game breaking it is (they probably have their own internal system to decide) and how many people reported it.
If your bug didn't get fixed this time around, it doesn't automatically mean that they didn't listen. It just means they decided that there are other bugs that they think is more important to fix or there are other bugs that are reported by more people. Your bug is probably still in their queue and will be fixed eventually in the coming patches, hotfixes, DLCs, and expansions.
Also, this patch is not as bad as a lot of you make it out to be. I don't have that much time to play today but I tried it to drive around for a bit and on my PC (R5 3600 + 2070S) I got 5-10 FPS more on average and to me that's not a bad for a stability/crash/performance fix patch. On top of that, I've had 100+ hours in game and I have never had any game breaking bugs. There are some funky bugs during quests but nothing that can't be solved by a simple save reload or game restart.
All in all, a lot of people here really need to get some insight on how software dev actually works and how hard it really is even for professionals. Some of you are talking without knowing what you are talking about and it's really annoying to read since I have some experience on their field of work. You can argue that they released it too early but those things aren't exactly the devs' decision, it's the board's like Marcin Iwinski said. Stop being unnecessarily rude to the devs and mods here ffs.
Edit: removed some unintended links