- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Really, this is a bug fix, not a patch to add content, and cut content are not bug fixes
My download/installation of the patch has been hanging on 92% for two days now.....
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
UI
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Visual
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Achievements
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Miscellaneous
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
PlayStation-specific
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
Xbox-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
PC-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Stadia-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
-Fixed an issue where the police AI was unfinished and a rushed version was put in the game
Oh wait that appears to be missing from the patch notes.
Post automatically merged:
No Mans Sky sure but Anthem? Really? lol
This guy,
Cyberpunk 2077 Working Perks and Items List
README For personal use, download your own copy and make edits there. Change restricted on this sheet. Updates will most likely happen very frequently around the time of each update. The Update column is checked for any changes, regardless of whether or not it was due to the update.,New: Someo...docs.google.com
He did an ant job collecting a lot of bugs/problems in the perks, mods and items.
You need to upgrade to 4 card setup of next gen top graphics card and top of the line CPU coming out in 2 years from now with new memory standard for the game to run smoothly because they don't know how to optimize code.
Im trying again on steam to get my refund. Was denied few days after release, due 2 hours in game. I just had enough!
I logged on again today, to show my friend the game.. He wanted to buy it. I did not say anything, Just wanted to show the game..
I gave up the game 2 weeks after release.. First character got stuck in a bug, so i could not progress anymore on lvl 30.
Made a new one, got to lvl 46, i had about 70 crash to desktop in that time. Couple hundred of bugs on screen in that time.
So, back to my friend today, on the redemption patch to save Cyberpunk.. First thing i notice, is my main character is gone from my savegame. Some bits of an early gameplay of my first character at lvl 2 and 12.. he was over 30.. Still i kept my face in front of my friend, that just wanted to see the game. I was furious inside.
Started up a side quest of finishing a guy for another guy in a truck. Walking down the street, the police spawning in everywhere.. Not doing anything.. There was like 10-20 police coming out from no where like walls and shit.. Cars vanishing in front of me and killed me. Ported 3.2 km away from the last checkpoint to the quest object.. Dont even managed to walk around the corner.. Game crashes to desktop..
My friend is like.. oooh, heard on youtube this game had some bugs.. I did not even tell him about my savegames that was gone after the patch yesterday. He said.. Maby wait abit longer to buy it. Was not much impressed by the 10min long showcase that i gave, even i was natural and positive. Not saying anything about the game.
Hope steam get there senses straight and get me my refund the second time.. I will resend the refund until i get one now.. Im done. Sorry devs.. Hope you manage to fix this mess for the other players.. I just cant take it anymore. Its like when you buy new cool snikers, and your skin on your heel start to disapare. You bleed, hurt and try to walk with em. Until you need to take em off and refund em. Even how much you liked the snikers.
Get another denied refund for playing over 2 hours.. Any ideas guys? Just tierd of fighting steam for a broken game.
There is something that I do not understand I must be at 300 hours of play and bug level I saw some indeed (especially visual) but never any which did not allow me to finish a quest a contract or the different endings of the game, for crashes it's the same thing, it never happened to me! So I can be ass ... or just correct gear and a clean OS ... Attention I am talking about the game on PC, I also have it on PS4 1 or there is indeed a disaster ( I have not yet tested on the PS with this new patch, I will do it soon.) but I clearly think that they should remove the game on the ps4 and the first xbox of the name for non compatibility instead of wasting a lot of time tried to make the game correct in its formats, especially since we are going to switch to the PS5 and the XBOX SERIES X in the coming times (useless for the moment in my eyes, since there is nothing at stake next gen and that anyway there is 0 stock, not to mention the price lol). To come back to the ps 4 and xbox, you should know that the ps4 has 1.84 TFLOP, the ps4 pro 4.2 TFLOP, the ps5 10.28 TFLOP, the xbox 1.31 TFLOP, the xbox one x 6 TFLOP, the xbox series x 12 TFLOP. We can still see that the 1st console is really the pickup, at a time you have to be realistic. For my PC config with which I encounter any problem with cyberpunk apart from 2/3 bug which does not prevent anything from finishing: Motherboard MSI X370 gaming plus, AMD Ryzen 5 1600 OC at 3.9 GHZ, Card NVIDIA Geforce RTX 2060 6GO Ghost graphics, 860 QVO samsung 1 T0 SSD, 16 GB ram, W10. That's it and even if I know that my processor is restricting about 15% of my graphics card. I am at 50/70 FPS of average in 1080p full high as well as some option in ultra with the RTX ON, and the DLSS in quality. If that can help ... Yes, I didn't mention my screen, well I play on my Toshiba TV with an XBOX controller.