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Patch 1.10 - Undocumented Changes

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S

senseioyama

Rookie
#1
Oct 10, 2015
Patch 1.10 - Undocumented Changes

***SUMMARY UP TO BOTTOM OF PAGE 9***

Reported so far:
(senseioyama)
1. New icons for Glyphs (square instead of round)
2. New icons for Oils (have labels with monster type pictures on them)
3. Crafting requirements for Greater Runestones and Glyphs increased to Master (e.g. the Novigrad blacksmith can't craft them anymore)
4. Adjusted (reduced) prices for some crafting components and basic Runestones and store purchase prices
5. Additional mappable consumable slots (Brogan80)
6. Additional phrases for Geralt during combat (dooot)
7. New move (rock wall) for Earth Elementals (Exentryk)
8. Yrden sign nerfed to the ground (effect reduced by 58%) (Atheistic_Logic) (senseioyama)

(Garrison72)
9. Autosort now puts food items after bombs and alchemy items
10. There's a groovy blur/ fade in effect after you exit the shop panel
11. Frame skipping as been drastically reduced

12. New area added for HoS (inaccessible) (XSon)
13. Food and drink buffs now combined and standardised in length (Icosan)
14. Assorted changes to merchants (will no longer buy certain items) (risingfish)
15. Autosave Interval 3-15 min option added to Gameplay menu (Brogan80)
16. UNCONFIRMED Bandits only dropping Common class gear (craigyboy)
17. Oils now displayed on the swords when drawn (Wasbunny) (could be the same as rune colour change)
18. Crate carrying mobs will now say ('Someone finally took pity!') (DXMG)
19. Wilhelm scream added when falling from a high place (pryt86)
20. The map now provides directional arrows to let you know which direction your green marker is, your quest objective is and where you are (mecha_fish)
21. In Alchemy, every item on the left shows a picture of the Substance, Alcohol, Bombs, Decoction, Oils, Potions, & Quest instead of looking at a piece of paper. Also displays number of items that can be crafted (DontBlnkBadWolf)
22. UNCONFIRMED In meditation screen, Geralt's image not visible (Killduke)
23. Wolf's liver has been moved to the Alchemy and Crafting section. It isn't a consumable item anymore (turuzzusapatuttu)
24. More random monsters, there are monsters where before there was none (cyberpunkforever) (Avin)
25. MUCH better physics from falling than before, it's pretty hilarious now (Holgar82)
26. Changed the graphics rendering on PC a little bit. The fog seems to be reduced (DarthasBinar)
27. Up to 8 bolts are now visible if u shoot them in dead bodies or at walls (xzxxsicko)
28. You can now close the Gwent victory/losing screen with the mouse. The text in the right bottom is now a button (tr1n)
29. Decoctions and Potions now tell you how much of a bonus they provide. For example, Water Hag Decoction now says it gives 50% damage increase (Exentryk)
30. POSSIBLE BUG Blur / Depth of Field effect (temporary) when leaving shop / inventory etc. panels (Antiok07)
31. Oils can be applied during combat using a controller (previously mouse only) (Extentryk)


I expect there to be much more. Worth reading the patch notes first tho to see what's already there!
 
Last edited: Oct 15, 2015
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B

Brogan80

Rookie
#2
Oct 10, 2015


I'd say this is a pretty unexpected bonus. Don't remember reading about them adding a 3rd and 4th mappable consumable slot to quick items.
 

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E

Exentryk

Senior user
#3
Oct 10, 2015
Yeah, they mentioned 4 consumable slots in the Hearts of Stone details. Works really well.
 
D

dooot

Rookie
#4
Oct 10, 2015
Were additional Geralt's phrases during combat mentioned in changelog?
 
Last edited: Oct 10, 2015
E

Exentryk

Senior user
#5
Oct 10, 2015
New move added for Earth Elemental in 1.10

A circle of rocks around Geralt so he has to fight in close quarters.

 
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Krull32

Krull32

Rookie
#6
Oct 10, 2015
Not bad , but the area should be more closer. Not really much more dangerous so.
 
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M

Mezziaz

Rookie
#7
Oct 10, 2015
Looks like those rocks are digging the combat music.
 
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Reactions: EliHarel, Sentak, TZODnmr2k5 and 13 others
Analikital

Analikital

Senior user
#8
Oct 10, 2015
Krull32 said:
Not bad , but the area should be more closer. Not really much more dangerous so.
Click to expand...
I agree it would make it more dangerous if it was closer, still it will cause panic to some people and they will make a mistake add that with death march and you are dead
 
Krull32

Krull32

Rookie
#9
Oct 10, 2015
Maybe :D

Btw, i would like to know if there is something new for the Fire Element too .
 
A

Atheistic_Logic

Rookie
#10
Oct 10, 2015
Was it intentional in 1.10: Yrden slowdown % has been halved?

The only thing I see about yrden in the changelog is that the ability to freeze opponents has been removed.

So leaving aside the question of whether 100% should / ought to freeze opponents, it appears to be the case, as many players have noticed, that our slowdown % has been cut, somewhere around 50% cut.

I just want a yes or no answer: was that intentional? I'm asking because I am hoping that if the answer is no, this change will be undone. I would argue that yrden wasn't nearly OP enough to be nerfed, but certainly if a nerf was to happen, 50% cut in slowdown is crazy.

So has slowdown been cut by design, or it's incidental?
 
A

Ace0552

Rookie
#11
Oct 10, 2015
Atheistic_Logic said:
The only thing I see about yrden in the changelog is that the ability to freeze opponents has been removed.

So leaving aside the question of whether 100% should / ought to freeze opponents, it appears to be the case, as many players have noticed, that our slowdown % has been cut, somewhere around 50% cut.

I just want a yes or no answer: was that intentional? I'm asking because I am hoping that if the answer is no, this change will be undone. I would argue that yrden wasn't nearly OP enough to be nerfed, but certainly if a nerf was to happen, 50% cut in slowdown is crazy.

So has slowdown been cut by design, or it's incidental?
Click to expand...
I think it was by design but I agree with you. You had to have a really elevated sign intensity level to even get the freeze. With the reduction though Yrden is hardly useful without an highly elevated sign intensity level. I kind of wish they would have just taken out the ability to freeze them, like it had a maximum slow cap.
 
Garrison72

Garrison72

Mentor
#12
Oct 10, 2015
-Autosort now puts food items after bombs and alchemy items.

-There's a groovy blur/ fade in effect after you exit the shop panel.

- Maybe it's just me but certain animation seem smoother now, like running and jumping.

- Frame skipping as been drastically reduced.

- Could we unlock the keybindings before? Just about everything can be bound now.
 
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Reactions: web-head91 and mecha_fish
X

XSon

Rookie
#13
Oct 10, 2015
They've also added the new HoS area but it's inaccessible for now.
 
A

Atheistic_Logic

Rookie
#14
Oct 10, 2015
Ace0552 said:
I think it was by design but I agree with you. You had to have a really elevated sign intensity level to even get the freeze. With the reduction though Yrden is hardly useful without an highly elevated sign intensity level. I kind of wish they would have just taken out the ability to freeze them, like it had a maximum slow cap.
Click to expand...



I have a hard time believing it was by design. Really hope a dev answers
 
A

Ace0552

Rookie
#15
Oct 10, 2015
Atheistic_Logic said:
I have a hard time believing it was by design. Really hope a dev answers
Click to expand...
I hope you are right, although just saying "hey lets cut the slow effect in half" does seem like an easy fix for them to stop people from being able to freeze enemies. We will see though. I personally use it a lot when fighting groups of enemies, but am not using a sign build anymore so hopefully they fix it.
 
I

Icosan

Rookie
#16
Oct 10, 2015
I do not like that food and drinks are now stacked when you consume them. They are not separated. And also I do not like that all food/drinks last only 10 seconds.
I also noticed that the reaction of Geralt is much faster. You make roll and jump in bigger distance from your opponents. And also the combats now are more "faster" as actions.
 
I

ilayoeli

Senior user
#17
Oct 10, 2015
Can anyone report of an improvement with the hitboxes?
 
U

ummagoomba

Rookie
#18
Oct 10, 2015
XSon said:
They've also added the new HoS area but it's inaccessible for now.
Click to expand...
I wonder if this mod would allow you to explore it: http://www.nexusmods.com/witcher3/mods/470/?
 
Analikital

Analikital

Senior user
#19
Oct 10, 2015
Lenkorn said:
I wonder if this mod would allow you to explore it: http://www.nexusmods.com/witcher3/mods/470/?
Click to expand...
Well if it is physically there and it's not just the map i don't see why not, but i don't think that mod would work anymore unless you know how to update it.
Edit: It will probably be nothing more than empty houses no NPC's or creatures.
 
Last edited: Oct 10, 2015
U

ummagoomba

Rookie
#20
Oct 10, 2015
Analikital said:
Well if it is physically there and it's not just the map i don't see why not, but i don't think that mod would work anymore unless you know how to update it.
Edit: It will probably be nothing more than empty houses no NPC's or creatures.
Click to expand...
Trying it now, will let you know.
 
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