Hyperbole around one single item that many do not care about,
You'd be surprised to see how many people do
care about that feature missing.
The game got universally trashed because of it.
I still stand on what I said, if they don't do any fix for the police spawn mechanism and chases, it's going to ruin them in public eye.
Especially after advertising it's going to be
numerous updates and fixes. If all we're going to end up getting is just some "well we fixed this issue with the crucifixion quest line where Bill tells you to slow down, even if you already have stopped the vehicle.", it's going to bring up so much ridicule and completely destroy all their credibility.
And it's already been shown many times how modders were able to add these police chases. They really didn't need more than adding the car and getting them to chase them (using very likely game's own police chase algorithm). If it really has taken them 3 months and they can't put those police on the road, even when they started working on
NUMEROUS QUALITY IMPROVEMENTS, they severely have miscalculated their priorities.
It's going to be a meme at that point when CDPR promises "fixes", all we get is some squeaky tweaks that nobody even addressed.
There's going to be meme -pictures of a puzzle with missing pieces, and on the right, same exact picture with polished corners and the text will be "We've done it, we fixed the game."
It has to be huge, it's their own words that are on trial by now.
We need a working police, fixes on disappearing cars and citizens and many other noticeable issues that people have complained about.
Their entire company's public perception rests on the coming 2 weeks or whenever the patch will roll out.
I'm still amazed how it's taken them so long to fix it, like they have already everything to do it (police car models, chase logic, spawning cars in distance), but they just chose not to.
It's like their management is like beyond bad... or there must have been some serious problem that we weren't aware about.
Like even I could do a script out of scratch to make a dot to chase my mouse cursor over an HTML5 canvas.
(copy the code in text file and rename it to end with ".html", you're welcome.
Code:
<html>
<canvas id="canvas" width="1200" height="600" style="border:1px solid #d3d3d3;" />
<script>
var canvas=document.getElementById("canvas"),ctx=canvas.getContext("2d"),cl=canvas.getBoundingClientRect(),w=canvas.width,h=canvas.height,c={x:0,y:0,ax:0,ay:0},m={x:0,y:0},s=.01;canvas.addEventListener("mousemove",function(t){m.x=t.clientX-cl.left,m.y=t.clientY-cl.top}),setInterval(function(){let t=Math.sqrt(m.x**2+m.y**2);t>3&&(c.ax+=(m.x-c.x)*s/t,c.ay+=(m.y-c.y)*s/t),c.x+=c.ax,c.y+=c.ay,ctx.fillStyle="#FFF",ctx.fillRect(0,0,w,h),ctx.fillStyle="#000",ctx.beginPath(),ctx.arc(c.x,c.y,10,0,2*Math.PI,!0),ctx.fillStyle="#00FF00",ctx.fill(),ctx.lineWidth=2,ctx.strokeStyle="#000",ctx.stroke()},5);
</script>
</html>
Took me like 1 hour to type that script, 90% which isn't even the core logic of chasing.
How long can it take to create a fix for dropping cars in the distance?