I hear people are worrying this patch 1.2 isn't going to bring a lot of people to the game and it's somehow going not to revitalize the game community.
But if you look other games like Doom (2016) which I've played through in 14 hours and have no intention to play anymore, sure it was a fun experience, and despite only 14 hours it doesn't mean the game wasn't a great. Technically you could call the Doom Eternal just "expansion" since it runs the same engine and a lot of the mechanics are unchanged (more polished) from it's 2016 game.
And the game has only been out like half a year and is now having less players than Fallout 4.
https://steamcharts.com/app/782330
https://steamcharts.com/app/377160
And if you check the review scores of Metacritic you see
8.5 for Doom and
5.5 for Fallout 4.
I think it's quite clear
none of this has to do with the actual reality of people who enjoy the game and are willing to sink in money for upgrading the experience with expansions and sequels.
People should stop speculating on things that don't really matter and cherry picking statistics that only support their side of the argument. If Doom Eternal had only 1,924 daily players in 2022 and then sequel comes and then sales increase from past titles,
daily concurrent players or Metacritic review scores clearly has no connection to sales.
Having a constant stream of people playing on offline game is kinda pointless statistic anyway.
These people might even be playing the game but they just happen to be offline for whatever reason. They might put the steam in offline-mode to allow them some peace for playing the campaign without being harassed by friends to join xyz game.
May I remind that Doom 2016 sold only like 1 million copies on launch month.
Doom Eternal sold 3 million in first week.
Cyberpunk sold over 13 million in launch day.
So if anything, "Cyberpunk 2078" will sell more than two-three times the starting date launch if they're able to upgrade the graphics and the content, slap in some 3rd person cinematic everywhere, put some brutal advertisement of wild life of Night City and the content they're able to create.
There's never been a sequel with less polish and less side activities so I have full confidence in for more polished experiences to come in future.
I can't wait what the next years will bring us.
Little off topic:
Beside the point of 1.2, in fact it might be actually better for Cyberpunk 2077 to receive so much bad press from a release, since it's now being followed everywhere in news, where a title like Doom received far less coverage. Some might even call this the "Trump effect", where something is seemingly so absurd, it gets covered a lot, just because it makes people to comment an talk about it. The more people show up, the more ad-revenue the websites give and the more they get covered.
Once you cover up a lot of certain topic, naturally more people are going to hear about it and eventually that'll convert into more followers.
Btw still going about police chase, I'm not the only one expecting 1.2 to have them.