about incoming changes. people were dooming and glooming for past few weeks about patch notes not being released.Happy about what?
about incoming changes. people were dooming and glooming for past few weeks about patch notes not being released.Happy about what?
It is just my opinion seeing that CDPR is doing a hard job but mostly focused on fixing all the bugs that the initial game has.That would be great!
But where did you find out about any other patches in the future? Isn't 1.2 the final (last) huge patch this year? Aren't we supposed to get only hotfixes and DLCs after 1.2 is released? Is there any new roadmap somewhere?
I was (and I am) hoping we'll get some new info on Wednesday (CDPR conference).
Miscellaneous
- A settings option to hide Potential Enemy Markers was added to the Interface tab.
- A settings option to hide NPC name overhead display was added to the Interface tab.
Then why are you even posting crybaby post? It's called letting go. Live in the now man. You're part of the problem with the world. But go ahead and sit in the corner with your arms crossed and frown on your face like a but hurt 3 year old over split milk.Well, bugfixes are good. Still not enough to get that bad taste out of my mouth.
However, Cyberpunk and CDPR became synonymous with "delays" in general. Now, smaller gaming companies get flak when they actually have to delay because they dare to listen to community feedback.
Execs of CDPR: you hurt the industry and you should feel bad.
But you probably won't and this comment will just get deleted. I don't care, though. Won't support you ever again and will advice everyone against purchases from you and your GOG platform.
Good day!
Granted. I saw the comment rather than the article itself. I havent yet been able to look into it further than that face value.Then you should read more carefully, because it was never stated in that article that CDPR failed at delivering the patch, just that the players thought that it might be released last Friday, but it wasn't the case. So right now you are the one that seems "quick to jump to false accusations".
its pure insanity to release new content like dlc/mp etc. They have to focus to fix this mess,and not to release new content,what gonna bring new bugs/issues in first place.well on a high end rig runs like butter with no issues, hope this is soon a renewed momentum for the dlc/expansions now!
Seems not likely. They would specifically mention it otherwise instead of all those random memory optimizations (to prevent crashing)My only hope with this update is that the performance decrease over time is fixed as part of these stability and performance fixes.
I really hope they are talking not about this gorgeus position:Fixed V's incorrect position while riding a motorcycle.
Focus on the most demanded by the community:
- Improve the AI of policemen, enemies and NPCS.
- Improve driving systems that are now useless. NPCS cannot overcome obstacles, they cannot drive motorcycles, they do not have any AI.
- We need the fast travel system to be optional. Let there be a public transportation system! Like trains, metro ... Even stations already exist! Open them up! It's common sense and it feels unorganic that it isn't.
- Increase interaction with the city: bars, recreational stands, interactions with NPCS.
This will make the game the excellent open world game it deserves to be! Because art and OST arNever had problems with bugs, my game ran stable 60 or higher FPS. The flaws goes beyond bugs. Of course I would move on if I thought that the game didn't have potential.about incoming changes. people were dooming and glooming for past few weeks about patch notes not being released.
It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. TheJournal entrywill be cleaned.
Also: was the bug in the Heist mission resolved regarding obtaining the sword and datapad?
- Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.