Look at how they are reflected in the crystals in my case with RTX 3070, before I do not remember seeing that:
I never saw merged npcs and after 1.2 if I am seeing them
yes, textures even not so "far" from you becamed blurred/less detailed (decreased lod) than before. And even the cars seem to have lost a lot of "metallic reflexes" on their paint. After the 1.2 update I couldn't believe to my eyes, I thought that something goes wrong at first. Still, don't understand WHY they nerfed the PC version. We've the settings sliders to gain fps (you know that CDP?), this kind of visual with the games basically maxed out is shame, the v1.1 look WAY better than this..."thing"Unfortunately, you are right. Pop-in is definitely worse after patch 1.2. I've just played the game for several hours on PC. The graphics are somehow better and worse at the same time. Better - because the lights, advertisements and SSR are slightly better (more variety, higher res, less grain) somehow. Worse - because pop-in (spawning AI and cars, blurry textures in the distance etc.) is really more visible. It's a pity.
Strange framerate drops in random moments are also a problem now (I am on i7, GTX 1080, SSD). It was quite stable before.
So what about the 35 perks that were non-functional? some of them were even broken. Any recent test done that could confirm whether the patch finally fixed each one of perks or not??
Seriously... People still complain like if it's the end of the world about some casual glitches here and there, dumb AI reactions, water no reacting to bullet-physics, etc, but a few makes the call about what it actually is the most concerning issue about the game, which is that 35 goddamn Perks literally DON'T WORK after four goddam months of the game's release, and after having external help from the community, which found and created a list for you with each one of affected perks to fix like..months ago. The majority of the perks under the Engineering attribute are USELESS, for instance. There are still many people out there who aren't even aware of this MAJOR issue that makes the game eveb more broken than anything else right now, while wasting points thinking they are roleplaying by upgrading their characters and making their V stronger when, in reality, it isn't the case.
If CDPR had fixed this with patch 1.2, they should've mentioned this information under the patch notes. Now you have people double-guessing and wondering whether they should still have to avoid or not those non-functional perks. I myself started a new playthrough and I don't know what to do yet.
Seriously, do I still have to wait for several days, perhaps weeks, for some youtuber to upload a random video reviewing and confirming this matter for us?
As far as I can remember, before 1.2 patch it was 35 not working perks, it's still a progress even if it's taking a bit too long for such an important feature. At least we know they're working on it.
It is noticeably easier, because gorilla arms has increased damage after 1.2.Someone have tested the final fight "Beat on the brat" on 1.2 ? It's me or it's easier ?
With the same build in very hard (5 in constitution, no perk in, legendary gorilla arms + animal knuckles and rare kerensikov), it's seem Razor take lot more damage.
i saw something like this at the ofrenda