Really hoping the upcoming patch will start to add the cut features into the game and flesh out the city more. Fingers crossed!
Thank you. Will have to double check actually when I get home. It was lighter but I did install a game recentlyCan you also confirm how much free space is left on the SSD? Good idea is to keep about 20% of the total disk space free.
And I forgot mentioning that some cars are still entering the ground, but sometimes they respawn above the ground.Even after the 1.23 update I cant finish the game in PS4 Pro. The dolls mission, that you have to collect info in the street and enter in the van. I can't do both. I can talk to Judy inside the van, but I can't enter to continue the mission. And the dolls are frozen, I can throw granades on them and they stay in the same place. There is no option to interact with them. It still have shadow bugs. When you are in the car the shadow starts to bug sometimes. There are A LOT of itens that I know I can take and there is no option to take. The map bugs A LOT when using the GPS, sometimes making you loop because it don't know how to make you achieve your destiny. There is an item inside a fridge in the dumping ground, but I cant take because there is no option to do that. There are a lot of things without physics yet, that you can go through. NPCs are still spawning in the middle of the cafeteria during the talk with the Arasaka guy. And I'm only in the beginning of the game. The game is far from good. The game has everything to be the best game ever, but is really frustrating playing at this point.
You talk about "Disasterpiece" ?The dolls mission, that you have to collect info in the street and enter in the van. I can't do both. I can talk to Judy inside the van, but I can't enter to continue the mission.
It seems like all these bugfixes are workarounds for the bugs and not actual fixes to the underlying systems that creates the bugs.
Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.
You can find the list of changes below:
Quests & Open World
Space Oddity
Gig: Family Matters
- Fixed an issue where the "Open the package" objective could change location.
The Heist
- Fixed an issue where Juliet's car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet's house.
- Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Nomad
- Fixed an issue where Jackie could go through glass.
- Fixed an issue preventing some guards from attacking the player.
- Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
- Fixed an issue where the mech didn't spawn in the lobby.
- Fixed an issue where some Arasaka guards could clip through the door.
- Fixed an issue where some guards could spawn on player's sight.
- Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Hunt
- Removed unnecessary button prompts.
The Beast in Me
- The news segment in the shard from River will now properly play audio.
Queen of the Highway
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Down on the Street
- Fixed an issue where the Basilisk could clip through some of the trees.
Forward to Death
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Gig: Goodbye, Night City
- Smoke and dust will no longer flicker when riding the Basilisk.
Path of Glory
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Gig: No Fixers
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: Getting Warmer...
- Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
Gig: Many Ways to Skin a Cat
- Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
- Fixed an issue where it wasn't possible to pick up 8ug8ear.
- Fixed an issue where NPCs could spawn underground, blocking progression.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
- Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Gameplay
- Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
Adam Smasher will no longer receive damage during animations between his attack phases.
Fixed an issue where dropping a NPC's body caused too much destruction.
Cataresist cyberware should now work properly.
Visual
Fixed Johnny's spectral appearance in various quests.
Fixed various issues related to clipping in NPCs' clothes.
Fixed appearance of rocks in the Badlands.
The Pickup
Stability and performance
- Fixed an issue where one of the Maelstromers was T-posing.
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.
Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
PC-specific
Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.
Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
[Steam] Changing language settings to default will now set it to the language of the Steam client.
A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Xbox-specific
Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
You can try to search him, maybe you could manage to find him (or his unconscious body) on higher ground of Kabuki and also look if there is a Fixer's car on the street, near his "position".awesome job on the fixes you're doing, but I have one, that is, making it kind of hard to "100%' the game, in the Gig: Small Man, Big Evil, where you have to kill Jae-Hyun, i killed him, but it never finished the Gig, i still have the mission, but no markers or anything for that mission.
Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.
You can find the list of changes below:
Quests & Open World
Space Oddity
Gig: Family Matters
- Fixed an issue where the "Open the package" objective could change location.
The Heist
- Fixed an issue where Juliet's car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet's house.
- Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Nomad
- Fixed an issue where Jackie could go through glass.
- Fixed an issue preventing some guards from attacking the player.
- Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
- Fixed an issue where the mech didn't spawn in the lobby.
- Fixed an issue where some Arasaka guards could clip through the door.
- Fixed an issue where some guards could spawn on player's sight.
- Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Hunt
- Removed unnecessary button prompts.
The Beast in Me
- The news segment in the shard from River will now properly play audio.
Queen of the Highway
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Down on the Street
- Fixed an issue where the Basilisk could clip through some of the trees.
Forward to Death
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Gig: Goodbye, Night City
- Smoke and dust will no longer flicker when riding the Basilisk.
Path of Glory
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Gig: No Fixers
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: Getting Warmer...
- Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
Gig: Many Ways to Skin a Cat
- Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
- Fixed an issue where it wasn't possible to pick up 8ug8ear.
- Fixed an issue where NPCs could spawn underground, blocking progression.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
- Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Gameplay
- Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
Adam Smasher will no longer receive damage during animations between his attack phases.
Fixed an issue where dropping a NPC's body caused too much destruction.
Cataresist cyberware should now work properly.
Visual
Fixed Johnny's spectral appearance in various quests.
Fixed various issues related to clipping in NPCs' clothes.
Fixed appearance of rocks in the Badlands.
The Pickup
Stability and performance
- Fixed an issue where one of the Maelstromers was T-posing.
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.
Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
PC-specific
Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.
Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
[Steam] Changing language settings to default will now set it to the language of the Steam client.
A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Xbox-specific
Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
Thank you. Will have to double check actually when I get home. It was lighter but I did install a game recently
Edit: ok just double checked. I have a bit over 40% free space but deleting that last game solved the issue. Now I have 50% free disc space
Ah sorry. Not the save file. I deleted a full big game so the SSD went from 40% free space to 50% and that solved the issue.
Whoa. Definitely sounds like the saved game was borked. Maybe an endlessly running script or something. I doubt it should have been anywhere near that big.
Maybe I'm wrong, but I think you have a legendary iconic weapon equiped and that's the bug. The description is too high for the screen and the window is not showed.Or the one where mousing over weapons in your inventory only brings up the stat windows for half of them?
I am sure patch 1.3 will only fix more and more bugs most of which we have never seen ourselves. They wont really improve stuff or add stuff that wont happen.
I hope you're wrong this timeI am sure patch 1.3 will only fix more and more bugs most of which we have never seen ourselves. They wont really improve stuff or add stuff that wont happen.