Ok, now more problems are cropping up as of 1.3 patch on PS4 pro. Finally maxed out my first character to 50, decided to start focusing on the legendary weapons. Focused on Annihilation and Street Fighter build with Tech for crafting and grenades.
The LMG Defender weapon needs Iconic/epic/legendary crafting specs available. Bought legendary defender from Kabuki shop... and lets just say 141000 eddies @ lvl 50 for a single weapon element is too damned expensive considering how long it takes to earn that amount.
Secondly... I'm having a bug trying to put mods on the legendary defender. No silencer for this weapon, but it shows a slot for a silencer mod... Then for the other mods I wanted to add to it... I can only put ONE mod like "Combat Amplifier"... but if I go to the next slot on the legendary defender, it will highlight it, but will keep replacing mods in the first mod slot. So there are 3 empty mod slots the game is refusing to let me use on this weapon.
Enemies are now bullet sponging thanks to imbalanced scaling. This has been happening recently too and as this is my first playthrough I kept the difficulty to normal. Mostly this occurs with Maelstrom, Valentinos, and some other random enemies. They don't stagger, even if I don't have "non-lethal" up they like to somehow survive with 0.1 hp. I remember giving a quite a few enemies headshots (with headshot/sniper perks) using my precision rifle (scaled to my level) and "tis but a flesh wound" has been occurring way too much. 4 headshots to a single NPC to finally get them to die. C'mon.
Beat the Brat and melee needs some serious fixing. First of all, I love the HTH combat/Swordplay melee, but we need to be able to LOCK ON to the nearest enemy so we can keep them in sight properly when these CQC methods. I'm tired of trying to "dodge" and losing sight of my opponent because they go behind me or to the side out of view or trying to back away from them or get stuck in stealth mode if dodge input isn't done correctly. This is even worse in the Beat the Brat series of quests. Beat the Brat: Pacifica is the absolute WORST. Blocking causes me to take a LOT of damage (because you can only use fists)... parrying causes me to take a LOT of damage... dodging the enemies amazing super homing attacks causes me to take a LOT of damage (good luck trying to avoid at times). And this is with a STREET BRAWLER build with perks for HP, stun attacks, etc. The enemy in that battle can HEAL to full, dragging out a very painful poorly implemented fight while I can't heal at all and try to evade to slowly self heal up (wolverine and HP regen perk). Lock on during melee with very close in range enemies (like ads with guns/etc) needs to be a thing for melee fist/sword fighting. That way the fights can be more engaging (bob and weave) without losing sight of the opponents. Beat the brat causes all other non street brawler/athletic builds to make these fights stupid bad. These probably should be locked behind a body lvl xx wall or something as the reward isn't very good for those who suffer through it without a specific build.
I've only had one really good melee fight that went as it should. It was a 1v1 with the Maelstrom cyberpsycho using mantis blades while I was using a katana. Parrying and dodging worked very well and I rarely lost sight of my opponent. It felt amazing when it works properly.
Another bug that I have experienced on many occasions since 1.3 on different characters, the SLOW RELOAD animation. This is GAMEBREAKING. Enemies zipping around blasting away, and suddenly my character decides to reload at a snails pace... with fast reload perks on xx weapon....
Last complaint (for now sadly, there are many more still) Why is TECH/engineering allow perk skills for grenades, but totally ignores the perfect opportunity to affect the projectile launcher arms as well???? This should be implemented so everything that can affect grenades can affect the projectile launcher arms. Visible radius and trajectory of projectiles from Grenadier perk and Bigger Booms/ Shrapnel/ Jackpot in Engineering would make these arms much better.