Unfortunately, Win 7 become a "very outdated" OS.Dear CDPR. Why haven't you fixed the Windows 7 crash problem yet? You know exactly what it is and what the cause is yet you have not done anything to fix it.
I tried playing 1.23 version on Windows 7 and I didn't have crashes or any other issues, but I can confirm that 1.3 is unplayable (on Win 7).Dear CDPR. Why haven't you fixed the Windows 7 crash problem yet? You know exactly what it is and what the cause is yet you have not done anything to fix it.
I'm not picking on you but please note what was written:Unfortunately, Win 7 become a "very outdated" OS.
"Note: Cyberpunk 2077 is a DirectX 12 game. DirectX 12 works on Windows 7 thanks to porting tools and features may be limited. Also, please mind that Microsoft ended official Windows 7 support in January 2020."
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You can report it. If no one does, it doesn't help and maybe they will fix itI'm not picking on you but please note what was written:
"Note: Cyberpunk 2077 is a DirectX 12 game. DirectX 12 works on Windows 7 thanks to porting tools and features may be limited. "
Now does it say that it will crash and at times be unplayable? It says "features many be limited". That is the key difference. [...] And here's the real kicker. Myself and others sent all this info to them about DX12 way back in December/january. They have a bug in their porting tool that is causing the crashes. We know all about Win 7 and DX12. World of Warcraft and others created wrappers (what they call porting tools) to get WOW to work. But just like the game itself there is a bug in their wrapper. It appears when looking in mirrors either in game or during cut scenes.
And just because MS ended their support for Win 7 doesn't let CDPR get off the hook. They said and continue to say that it will run under Win 7. Just go look at the required specs.
So they say it works under Win 7.
in my opinion, CDPR really needs to update the system requirements for Cyberpunk 2077, regardless of weither this can be fixed or not. Windows 7 and 3GB of VRAM is not going to be enough for the next gen patch.Personally, I can't blame a game developer for not dwelling on an OS too much, when the developer of that OS (Microsoft in this case) doesn't care anymore about it at all. So for me, unfortunately, Win 7 has to be put in the same category as Win 98/2000/ME/XP/Vista, completely outdated and abandoned OS![]()
I have reported it. But here's the difference that for some reason you don't recognize. CDPR does not say that the game will work on Win 98/2000/ME/XP/Vista. But they do say it will work on Win 7. That is the difference.You can report it. If no one does, it doesn't help and maybe they will fix it
Personally, I can't blame a game developer for not dwelling on an OS too much, when the developer of that OS (Microsoft in this case) doesn't care anymore about it at all. So for me, unfortunately, Win 7 has to be put in the same category as Win 98/2000/ME/XP/Vista, completely outdated and abandoned OS![]()
in my opinion, CDPR really needs to update the system requirements for Cyberpunk 2077, regardless of weither this can be fixed or not. Windows 7 and 3GB of VRAM is not going to be enough for the next gen patch.
I wonder, you set all graphic settings on "minimum" (the lowest ones) ?I have reported it. But here's the difference that for some reason you don't recognize. CDPR does not say that the game will work on Win 98/2000/ME/XP/Vista. But they do say it will work on Win 7. That is the difference.
Even the front door ? In front of the security gates ? You have a screenshot ?Hey guys, I think I have an issue with Contract: Cobaye. All doors in the building are locked, same for the lifter. Impossible to go to 19th stage. Anyone else has this issue?
I and others have done everything. We have isolated it to the DX12 wrapper they use. The crashes happen when you see a reflection of V. This can be in a mirror, cut scene or other ways. The settings don't matter as the game can run perfectly on high and the second V's reflection is shown it does a hard crash. And if you set everything to minimum it will still hard crash. All of this and much more has been given to tech support. Shit we can probably fix it if they would let us but they won't give us the wrapper code.I wonder, you set all graphic settings on "minimum" (the lowest ones) ?
Because if I look the requirement, Win 7 could run the game only if you select the lowest settings available.
(If I understand the requirements, even on recent high end PC, if you are on Win 7, you couldn't run the game with high settings...)
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It is 100% true that the game will work on Windows 7 -- provided the player has their DirectX 12 installation through Win7 completely installed and configured.I'm not picking on you but please note what was written:
"Note: Cyberpunk 2077 is a DirectX 12 game. DirectX 12 works on Windows 7 thanks to porting tools and features may be limited. "
Now does it say that it will crash and at times be unplayable? It says "features many be limited". That is the key difference. [...] And here's the real kicker. Myself and others sent all this info to them about DX12 way back in December/january. They have a bug in their porting tool that is causing the crashes. We know all about Win 7 and DX12. World of Warcraft and others created wrappers (what they call porting tools) to get WOW to work. But just like the game itself there is a bug in their wrapper. It appears when looking in mirrors either in game or during cut scenes.
And just because MS ended their support for Win 7 doesn't let CDPR get off the hook. They said and continue to say that it will run under Win 7. Just go look at the required specs.
Cyberpunk 2077 System Requirements — Cyberpunk 2077 | Technical Support — CD PROJEKT RED
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So they say it works under Win 7. therefore they should fix their "tool" that mimics DX12 under Win 7.
A probable hitbox problem, so I think I could be very difficult to fix (except if you allow player to loot items through other object (but it will break other things...)Just loaded my special save and i still cannot loot items that dropped in bushes.
This is wrong because DX12 is not available on Win 7 for the user to add. ONLY a game company can add it. See this link as validation.It is 100% true that the game will work on Windows 7 -- provided the player has their DirectX 12 installation through Win7 completely installed and configured.
Next onion layer:
It's not CDPR's responsibility, nor is it possible for the studio to affect in any way, the way a player has their PC configured...or what state their Win7 installation is in.
Next onion layer:
Microsoft has completely ceased any and all support for Windows 7 across the board. That includes additional support for DirectX 12. This does not negate the fact that the game will run correctly if DX12 is correctly installed on Win7 -- it means that if a player has a problem, there's no longer any way to troubleshoot it with Microsoft, and Microsoft is not going to add any future support for things like new drivers, new GPUs, new peripherals, etc.
So...if a player has Windows 7, and they have a problem with the game, and it's not being caused by the game's code...they're kind of up the creek. They'll have to individually figure out what's wrong with their DirectX 12 installation and fix it on their own. This will likely mean a complete reinstallation of Windows 7, as DX12 is only available through Windows Update -- there are no standalone installation packages like there are for DX9-11. If something is wrong, that's the only way to "update/repair" your DX12 installation.
That not just for Win 7 but for everything. Graphic card manufactures do this all the time with updated drivers. Plus the statement is inaccurate in that is not how it actually works on a computer. All the OS does is pass various calls back and forth between the game and the hardware. And since DX12 is NOT part of Win 7 that means the game company is the one responsible for changes.Lastly, especially newer hardware is very, very, extremely likely to have issues with DX12 on Win7, as they will have been released after Microsoft officially cut its support for Win7.
What is actually means is Cyberpunk is SUPPOSED to mimic DX12 for Win 7 platforms since there is no such thing as DX 12 ON Win 7. The wrapper takes any new DX12 function calls and converts those to DX11 or changes them so performance isn't as good. But the statement of DX 12 running under Win 7 is false, inaccurate and simply not correct.So, what this means in the end is:
Cyberpunk 2077 supports DX12 running under Windows 7. However, this automatically means the user is running the game on an unsupported operating system. As long as you have your Win7 installation in perfect order, it should work just fine, though features may be truncated, as there's no way to make them functional using DX12 on Win7. Or the player's hardware has a conflict. Or the drivers are not fully compatible. Or...whatever else. In that case, nothing can be done other than say, "Please reinstall Windows 7." Troubleshooting future issues on the studio end is going to be problematic if Microsoft no longer supports its own OS.
No because just like consoles CDPR made a statement that the game would work under Win 7. Even to this day they STILL say this. And like consoles it was a false and misleading statement. The difference is Sony had the power to force CDPR to fix their bugs and issues. In this case CDPR so far has ignored their responsibility to fix their program.TL; DR :
If using Win7, you're largely on your own solving any issues with CP2077 that may crop up. You can contact the team, and I'm sure there will be issues that can be solved or worked around -- but that support is going to be limited because of Microsoft's decision to abandon support for Windows 7.
You're misunderstanding the way this works. DX12 does not work well on Windows 7. Some parts of it don't work at all on Windows 7, as they rely on functionality that was only present from Windows 8 onward. Microsoft, based on heavy demand, decided to "take a crack" at seeing how much DX12 functionality they could shoehorn into Win7. It was quickly discovered: not much...and what is there is likely to be both limited and quirky. But hey, at least that much works.This is wrong because DX12 is not available on Win 7 for the user to add. ONLY a game company can add it. See this link as validation.
Yes: for Windows 8, 8.1, and 10. The same was also true for Windows 7 while it was still supported. But that support is now ended. If you don't believe me, try contacting Microsoft and seeing what sort of help they're willing to offer you working through an issue where CP2077 is crashing at launch...or failing to display graphics properly...or playing distorted audio...on Windows 7. The answer will be: "Sorry, support for Windows 7 is discontinued. Here's a link to online articles that may help."Microsoft has even said they worked with a number of game developers. So it is the game developer that is responsible for DX12 on a Win 7 platform. See this article that shows a number of game developers doing this.
You're right! It is! But we're talking about this particular issue concerning DX12 on Windows 7.That not just for Win 7 but for everything.
If you're arguing semantics, I'm not sure why. There is support for DX12 on Win7. It's terribly limited and very unfriendly to use. No one ever said that native DX12 runs under Windows 7. In fact, I specifically outline how there is no, actual, full version of DX12 on Win7. I go to some length to identify how problematic DX12 on Win7 can be.What is actually means is Cyberpunk is SUPPOSED to mimic DX12 for Win 7 platforms since there is no such thing as DX 12 ON Win 7. The wrapper takes any new DX12 function calls and converts those to DX11 or changes them so performance isn't as good. But the statement of DX 12 running under Win 7 is false, inaccurate and simply not correct.
Again:It is 100% true that the game will work on Windows 7 -- provided the player has their DirectX 12 installation through Win7 completely installed and configured.
That's because the game will work fine on Windows 7. But it requires, just as this is a concern for all players, on any version of Windows, using whatever hardware they have, to ensure that their system is configured properly.No because just like consoles CDPR made a statement that the game would work under Win 7. Even to this day they STILL say this. And like consoles it was a false and misleading statement. The difference is Sony had the power to force CDPR to fix their bugs and issues. In this case CDPR so far has ignored their responsibility to fix their program.
You do not understand this at all. DX12 does NOT come with Win 7. There is and NEVER was any DX12 for Win 7. There is only a "wrapper" which converts the DX12 to DX11 calls. I can not nunderstand why this concept alludes you. Microsoft never "took a crack" at it. Instead they provided their code to game developers so THEY could take a crack at it.You're misunderstanding the way this works. DX12 does not work well on Windows 7. Some parts of it don't work at all on Windows 7, as they rely on functionality that was only present from Windows 8 onward. Microsoft, based on heavy demand, decided to "take a crack" at seeing how much DX12 functionality they could shoehorn into Win7. It was quickly discovered: not much...and what is there is likely to be both limited and quirky. But hey, at least that much works.
Support doesn't come from Microsoft because Microsoft never CREATED the DX12 wrapper code to begin with. The game companies are the ones that support it because they created it.For this particular issue (modern gen hardware trying to run on a legacy OS version), the difference is that there will likley be no fixes forthcoming. Support for Windows 7 (including support for DX12 issues on Windows 7) is done. Any problems that exist are likely never to be resolved. So people that might be in this situation are banging their heads against a wall if they continue trying to get such hardware working with the game under Windows 7.
If you're arguing semantics, I'm not sure why. There is support for DX12 on Win7. It's terribly limited and very unfriendly to use. No one ever said that native DX12 runs under Windows 7. In fact, I specifically outline how there is no, actual, full version of DX12 on Win7. I go to some length to identify how problematic DX12 on Win7 can be.
What I said was:
Again:
This requires the player to have the files released by Microsoft (available only through Windows Update, which introduce limited DX12 support on WIndows 7) installed completely, correctly, and for the rest of their configuration (hardware and software) to be 100% compatible with it, or they're going to hit errors. If those errors are encountered, there is very little chance those errors will be successfully resolved in the future.
That's because the game will work fine on Windows 7. But it requires, just as this is a concern for all players, on any version of Windows, using whatever hardware they have, to ensure that their system is configured properly.
Call it "a version"...call it "a wrapper"...call it "hooking the calls"...call it whatever you wish.You do not understand this at all. DX12 does NOT come with Win 7. There is and NEVER was any DX12 for Win 7. There is only a "wrapper" which converts the DX12 to DX11 calls. I can not nunderstand why this concept alludes you. Microsoft never "took a crack" at it. Instead they provided their code to game developers so THEY could take a crack at it.
I provided a link that PROVES this.
dewvblogs.Microsoft.com said and I quote"
"We provide binaries and documents to allow game developers to run their Directx 12 games on Windows 7."
I don't know how much clearer that can be. It refutes what you are saying.
This is inaccurate or incorrect on every level. If you don't believe it, that's fine. You can believe whatever you wish. Can't help you.Support doesn't come from Microsoft because Microsoft never CREATED the DX12 wrapper code to begin with. The game companies are the ones that support it because they created it.
And here's the funny thing. If CDPR would publish this DX12 wrapper code the community would have a fix for it in days.
What it means is:So what does that even mean? If by fine you mean crashes to the desktop (Cyberpunk has flatlined) then it's working fine. If by fine you mean never looking into any mirrror else you crash then it's working fine. If by fine you mean not being able to proceed beyond a cutscene because it always crashes there then I guess it's fine.
Also if by fine you mean EVERYONE on on a Win 7 PC has these exact same crashes then I guess that's fine.
The building doesn't have doors to enter in it. But it impossible to go up as the lifter is locked, the staff only door is also locked like the door on the left.Even the front door ? In front of the security gates ? You have a screenshot ?