You mean an engaging singleplayer experience that is focused on the story? I think we got that on release....Only 10 more patches and the game is halfway where it was promised to be. Good job, see you next year for 1.6 ╰(*°▽°*)╯
Only 10 more patches and the game is halfway where it was promised to be. Good job, see you next year for 1.6 ╰(*°▽°*)╯
You mean an engaging singleplayer experience that is focused on the story? I think we got that on release....
(I mean yeah, it was buggy, but still....)
Yeah they do, but then i have the right to call them out for it.Executives lie about game, Film at 11.
I'm glad with what I was REALLY mad at being fixed: the game being broken.
Everything else is just making it better.
Yeah they do, but then i have the right to call them out for it.
Heck, no, not really. I don't even remember terms used from that topic, but I thought they had overlapping and/or no boundary limit / possible to set boundary limit exceeding values to ini. While I saw from video what happened with the visual model, I didn't get impression that it affected actual in-game physics (player could still steer the bike) which from my laymans understanding should have been impossible if weight transfer were actually set weight to opposite to turn angle.Haha. Speaking of, do you know now why that time the bike leaned over the opposite way?