Patch 1.5 & Next-Generation Update — list of changes

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Playing on Xbox one X - I do not get update for Wilson sale there is no scopes, no new guns, nothing.
DLC has status - installed for all of them
 
THEY ADDED CONSOLE MNK SUPPORT.. sort of. Every key is already bound to something and the mouse works in a menu, but not while you’re walking around in game. And there’s no menu tab to change bindings. Weird. Please don’t tell me this is some freak glitch, please tell me they’re actually planning on implementing this. They’re literally already so fucking close
 
Only 10 more patches and the game is halfway where it was promised to be. Good job, see you next year for 1.6 ╰(*°▽°*)╯
 
Nice and big update! Thanks!
Looks better on Series X with Performance mode.

But I don't see a option to change nails (using mirror) or tatoos. =(
 
Only 10 more patches and the game is halfway where it was promised to be. Good job, see you next year for 1.6 ╰(*°▽°*)╯

Executives lie about game, Film at 11.

I'm glad with what I was REALLY mad at being fixed: the game being broken.

Everything else is just making it better.
 
You mean an engaging singleplayer experience that is focused on the story? I think we got that on release....
(I mean yeah, it was buggy, but still....)

- Wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)
- Immersive police involvement changing with the area where you committed the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)
- more interesting game-play, for example: trauma team that plays a key role, frequent flying AVs, ads that target the player point to the merchant that sells that product, merch could be previewed before purchase (Source:
and
)
- NPC unique daily routine and AI (https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/)
- Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/)
- Incredible character customization during creation / in-game (https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/)


I am not even ten percent through, but i guess you get the point. [...]
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Executives lie about game, Film at 11.

I'm glad with what I was REALLY mad at being fixed: the game being broken.

Everything else is just making it better.
Yeah they do, but then i have the right to call them out for it.
 
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I downloaded the update, launched the game, and literally at the same minute I saw how the NPCs disappear and appear every time the camera turns. After I saw the "car in the car", and then after turning the camera, one of the drivers turned into a crazy frog, I closed the game and came here. It seems to me that one of your developers have merged last year's branch with "master".
 
Anyone have already try the fights (Beat On The Brat) in 1.5 ?
Because it's damn more difficult, in very hard (it was never a problem since the release), I just got lying down (very badly) by the Fred robot o_O
This machine block all my counters and riposte... So I imagine facing Razor whould be way more difficult :D
 
I am disappointed in the RTX! because they didn't add reflection rtx, shadows don't have much impact and there are already games in X series that use reflection rtx, what a disappointment
 
Haha. Speaking of, do you know now why that time the bike leaned over the opposite way?
Heck, no, not really. I don't even remember terms used from that topic, but I thought they had overlapping and/or no boundary limit / possible to set boundary limit exceeding values to ini. While I saw from video what happened with the visual model, I didn't get impression that it affected actual in-game physics (player could still steer the bike) which from my laymans understanding should have been impossible if weight transfer were actually set weight to opposite to turn angle.

But that's just me, hardly an expert and that why we need you. Your findings were consistent with videos taken from real life and players with experience of bike and while I wouldn't mind you sharing your finding, what it ultimately was causing that issue, I try to keep topic also and regarding that I hardly believe I would be the only one seeing your take on new bike physics and your notes where to improve and how players with vanilla game would get most from the bikes and that.

I'm going to do that with cars. Always like to write about story of CP 2077 but then... cars. :shrug:
 
No PS trophy sync is a deal breaker. There is no excuse why they can't do it. Another dev of one of my long-time games gave this same excuse last year, until lots of us complained for months, the new update in March will now ensure that trophy sync will be activated. CDPR needs to work with Sony to make this happen. I won't bother playing on PS until it does.
 
Just played the date mission with Rogue and, man :giggle:, on my crappy old computer (I have a GTX 970), I gotta say everything looks so much better and more crisp. The AMD FidelityFX Super Resolution thingy really helps as well. Although when driving I have noticed some temperamental shadows, but that's about it, otherwise everything looks way better.

Also I noticed the dialogue during the date was trimmed slightly - and the scene flows WAY better now. Good job CDPR :giggle:
 
I love this update. The only thing that I would dream of right now is the police chase system and if we would also kill people in places where there's no witnesses, I don't want cops spawning out of no where. I would love to see cops actually coming with vehicles etc.
 
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