Posted todayHello. Please listen to this. Xbox Series S owners don't understand why the game is still at 30 FPS. I mean that the console is much more powerful than PS4 and Xbox One. I think it would be more logical to choose 1440p 30 fps and 1080p 60 fps.
It is clear that with 60 frames of shadows, shaders, lighting could be made worse. Of course, drawdowns up to 900p are possible, but I would play better than at 30 frames. I bought the game expecting a frequency select patch like they did in AC:Valhalla, where the game looks amazing at 60fps. I hope you listen to this.
We are also looking into the possibility of introducing the following requests, but at the moment we don't have any details to share:
For the two above, we are investigating our options but don't know if this will be possible and, if so, in the case of trophies, if it could happen retroactively.
- PS4/PS5 Trophies Transfer
- Raising FPS cap on Xbox Series S
Don't be reductive, you know what he means, especially when they were caught FAKING their gameplay during that infamous E3 presentation. We were sold one thing, got another and are still waiting for the full product. The fact that you can park a car in the middle of the road and halt the entire flow of traffic, that police still teleport in and don't give chase in vehicles, that we're still dealing with a loot system the arbitrarily relies on your character's level more often than not (like some crappier version of Borderlands) are all NOT what we were advertised.You mean an engaging singleplayer experience that is focused on the story? I think we got that on release....
(I mean yeah, it was buggy, but still....)
A FAMAS is a bullpup though.Can confirm than waiting a few in-game days brings the new weapons and mods to Wilson's store (H10). Some are new favorites.
Edit: These are starters weapons but the Umbra is the type of machine gun i missed on the game. (FAMAS rifle)
The other one is a power submachine gun with a lil different feel.
That is just speculation. The truth is that you don't need any special API to access the DualSense haptics at least. They're simple speaker channels in a quadrophonic setup; the rear pair to be precise. The front pair of channels are reserved for the headphone jack you plug into. There are various guides around the internet on how to pump music or PC audio through the haptics using only things built into windows 10.As someone already explain, maybe Playstation (Sony) don't shared the API with every studios.
That could explain why some games have it and others don't
I have hated the arbitrary level requirements since the game was launched. It's like a crappier version of Borderlands or something and entirely unnecessary. They should remove level-scaling and level requirements. They can keep Attribute Requirements, but they need to level out all this stuff and let our mods and perks more impactful to our gear instead of just incrementally increased numbers.The most annoying part is that I have weapons and clothing (mostly legendary and epic) that I can't use because the level requirement all of a sudden became higher than my current level (I'm currently level 25)!!!
Ask by @orangpelupa :That is just speculation. The truth is that you don't need any special API to access the DualSense haptics at least. They're simple speaker channels in a quadrophonic setup; the rear pair to be precise. The front pair of channels are reserved for the headphone jack you plug into. There are various guides around the internet on how to pump music or PC audio through the haptics using only things built into windows 10.
Answer by @Marcin Momot (CDPR) so I think it could be considered as an official answer from CDPR :Any plan to bring dualsense features to PC?
Currently I'm funneling low frequency audio to dualsense HD haptic vibrators and it feels amazing.
I imagine it'll be even more amazing if officially supported.
Although understandably, very few pc games supports dualsense features (AFAIK only Genshin impact and ff7 remake)
AFAIK this feature only comes to Playstation 5.
- Wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)
- Immersive police involvement changing with the area where you committed the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)
- more interesting game-play, for example: trauma team that plays a key role, frequent flying AVs, ads that target the player point to the merchant that sells that product, merch could be previewed before purchase (Source:and)
- NPC unique daily routine and AI (https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/)
- Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/)
- Incredible character customization during creation / in-game (https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/)
I am not even ten percent through, but i guess you get the point. [...]
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Yeah they do, but then i have the right to call them out for it.
I was also the case before, I remember to buy a legendary Overture in Arroyo around 50K eddies.I think the weapon prices in stores should be balanced now for the new system. Some of them costing 50.000+ eddies is not reasonable anymore. Umbra + Guillotine 80.000 eddies for me not even legendary.