Some highlights.
It's now possible to sell unused cyberware at a Ripperdoc.
Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
If I understood this right, this is something players aiming for completing Beat the Trap might want to consider if they want to put some focus on this.
Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Not that much discussed but was confusing as there were no information available in-game which combinations worked.
Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
Enemy shotgunners now deal more damage.
This looks good.
Commando (You cannot be detected underwater.) -> changed to -> Looking Sharp (Headshots with thrown Knives apply Blinding to the target.)
Everybody's favorite perk is now gone! Nooooo! I thought they would change this to Baking that with Cool would apply poison to any food item, with absolutely no further application in game, but they actually made something that makes sense.
Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
Good!
Increased silenced gunshot sound range from 3m to 8m.
Informative, now we know a bit more how silencers and noise detection work in game. Any takers to test this more?
V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district. Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs.
Ah, if there was a mention in stream about special reward for completing all the gigs for fixer, I didn't notice that. Wonder what that means for those who aim for 40 hours or so campaign?
Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.
I that that as there were quite a lot of negative feedback regarding amount of loot?
There were good and interesting topic about this here maybe worth revisiting (due mods on PC at least) as there are pro's and con's regarding that.
And then cars... patch downloading. I mostly write about story but... cars!