Some nice, sweeping changes, but for all the list is long, it doesn't feel very substantive. Better quest-tracking for the fixers, clearer stats for crafting and upgrades, the appearance options and not being lumbered with as much junk are all nice, but otherwise, this is a long list of minor tweaks and bug fixes, many of which (and more) were covered by mods months ago (and better).
Also, while the bikes don't feel any different, car-handling seems much worse than it was. And is anyone else seeing V's hair disappear when on a bike?
I get a lot of this stuff was necessary, but let's face it, it shouldn't have been, and given all the build-up to this patch release, I'd have expected more than options to buy apartments (which are rarely used) and tweak V's appearance (I'd rather be able to tweak/hide the clothing--most of that is terrible).
Granted, most outlets speculating this might be some No Man's Sky-level soft-relaunch probably over-inflated expectations, but CDPR didn't help themselves by keeping this under wraps for so long, then announcing it with a big to-do.
Come back when you've added New game+ or (my personal preference) character-specific (i.e. Nomad/Corp/Street) missions outside of the intro, because as it stands, there remains zero replay value.