I have some ideas/observations playing this patch (translated automatically because i planned to post it in polish
):
- some enemies disappear when approached. for example, in a mission with voodoo boys, exit the chapel after selecting the netrunner option. Placide is in the chapel with one homie, the homie then comes down the stairs and heads downstairs to look at the wall. When I quietly approached him, he disappeared
EDIT - lighting in cars. really? 5 meters to the front at low beams? you drive into a tunnel by a black Caliburn in a blue container and those lights are useless
- turning radius of the motorcycle at low speed. it is much too big in my opinion.
EDIT -when burning out tires should not they pop up?
- cars appearing, disappearing, falling to the ground.
- the cities are empty. few cars, few people. People with a dull look on their faces.
- in cleaning missions, after killing enemies, the police sometimes attack the player for no reason.
- removal of active mission marker. in the sense of unchecking the mission activity and not going to the mission from the main storyline.
- when you look at the road, you can see cars in the distance (car lights) but they disappear. as I understand it, but it looks terrible and it feels terrible.
- why does the turbo quadra drive on the stretch? it is not very good to listen to. at least extend its last run to make it faster. interestingly, it is the only such car. which gives the impression that something is not 'cliced' up completely
- manual gearbox in cars? although an option to toggle to use.
- Are you planning electric cars?
- most of the doors are closed. locations are empty. it's sad. some of the rooms in the center are illuminated, but it is still impossible to enter
- why random encounters with the faction help option didn't come in? is a lot of new and interesting threads and battles. there are police chases but when I play for several dozen hours, I saw 2 ...
- maybe it's stupid, but V's main apartment could use a ceiling lamp in the central part of the apartment. 21st century and it seems that the Baron in Wrońce was more bright.
- I propose to introduce the option to summon Panama, Saul, Mitch, Wayland jr and other interesting characters during the game. so that you can go to an action or a brewery. It worked for GTA and I don't see any reason why it shouldn't be here. I know it's an RPG but a companion was even in Fallout (the good one) .NP: you run into a mission with a psycho from Panama, if she gets hurt, she withdraws. I no longer invent such wonders as in Outer Worlds, where the companion dies on a higher difficulty level.
- this game has a lot of untapped potential.
- Why not introduce shooting while driving?
- well, these animals, or rather the lack of them, bothers me. well, I understand that they are not there, but maybe after the end of the plot, or after some trigger in another mission, you could scatter some funny creatures on the map, especially badlands. it's terribly empty. large undeveloped area as well as oil fields and biotech crops (if I remember correctly)
- boosting the maximum character level and respect level. the game ends too soon and we humans don't want it
- is it possible to change the car's destruction model? Although the speed limit of a heavily damaged car, more smoke, some warning (it's a cyberpunk) on the screen that the car is on fire and you have to get out ... such a treat. the cars are generally too armored in my opinion.
- this hill at the funeral of Scorpio. well, it begs for achievement in this matter, and not just about BACH! you died.
- there is also no interaction from passers-by when hitting an arm, with crashes (the driver should get out or pass out behind the wheel) and generally interacting with the world
- You can add an option to transfer money to random people. For example, for contacts in a list. in return, they could send some fancy, hacks, hack items to the hiding places or to the apartment. They could borrow money and add something from themselves in the return. a huge field to show off
- sometimes garbage bags or steel loosely standing gates stop the car from speeding up to 100+ miles per hour ... what's in these bags?
- undeveloped areas in the badlands. you sometimes take shortcuts on a motorcycle, and here's a snip and the end of the map in the middle of the map. Well, I would rather ask for a change, adding a flight between the extreme roads in the east.
- sandstorm that deals damage if you don't have clothes or if you are not a nomad
- sometimes in the cutscenes when Panam is driving, the car turns, but she does not turn the steering wheel.
- jumping out of a moving car is also missing. so as to enter a group of enemies (or not enemies, after all, it's a sandbox)
EDIT- when shopping, there should be an option "buy all" - choose the number of hacks and instead of going with the slider to the end, "buy everything"
- and stopping cars in place when you reach your destination. this is ... specifically irritating
especially in areas where we won't hit anyone - cyberpsycho Demons of War
- money in game. I bought my old car (Nomad) for 100 bucks and it is said that it is a lot of money, but when i need to buy one from market the prices are way higher... When i crucified this poor idiot i have received a lot of money plus bonus which was 3000 bucks.
EIDIT - in addition. When You drive a car, distance to target is measured in km. but speed of car/bike is presented in mph.
good luck
- some enemies disappear when approached. for example, in a mission with voodoo boys, exit the chapel after selecting the netrunner option. Placide is in the chapel with one homie, the homie then comes down the stairs and heads downstairs to look at the wall. When I quietly approached him, he disappeared
EDIT - lighting in cars. really? 5 meters to the front at low beams? you drive into a tunnel by a black Caliburn in a blue container and those lights are useless
- turning radius of the motorcycle at low speed. it is much too big in my opinion.
EDIT -when burning out tires should not they pop up?
- cars appearing, disappearing, falling to the ground.
- the cities are empty. few cars, few people. People with a dull look on their faces.
- in cleaning missions, after killing enemies, the police sometimes attack the player for no reason.
- removal of active mission marker. in the sense of unchecking the mission activity and not going to the mission from the main storyline.
- when you look at the road, you can see cars in the distance (car lights) but they disappear. as I understand it, but it looks terrible and it feels terrible.
- why does the turbo quadra drive on the stretch? it is not very good to listen to. at least extend its last run to make it faster. interestingly, it is the only such car. which gives the impression that something is not 'cliced' up completely
- manual gearbox in cars? although an option to toggle to use.
- Are you planning electric cars?
- most of the doors are closed. locations are empty. it's sad. some of the rooms in the center are illuminated, but it is still impossible to enter
- why random encounters with the faction help option didn't come in? is a lot of new and interesting threads and battles. there are police chases but when I play for several dozen hours, I saw 2 ...
- maybe it's stupid, but V's main apartment could use a ceiling lamp in the central part of the apartment. 21st century and it seems that the Baron in Wrońce was more bright.
- I propose to introduce the option to summon Panama, Saul, Mitch, Wayland jr and other interesting characters during the game. so that you can go to an action or a brewery. It worked for GTA and I don't see any reason why it shouldn't be here. I know it's an RPG but a companion was even in Fallout (the good one) .NP: you run into a mission with a psycho from Panama, if she gets hurt, she withdraws. I no longer invent such wonders as in Outer Worlds, where the companion dies on a higher difficulty level.
- this game has a lot of untapped potential.
- Why not introduce shooting while driving?
- well, these animals, or rather the lack of them, bothers me. well, I understand that they are not there, but maybe after the end of the plot, or after some trigger in another mission, you could scatter some funny creatures on the map, especially badlands. it's terribly empty. large undeveloped area as well as oil fields and biotech crops (if I remember correctly)
- boosting the maximum character level and respect level. the game ends too soon and we humans don't want it
- is it possible to change the car's destruction model? Although the speed limit of a heavily damaged car, more smoke, some warning (it's a cyberpunk) on the screen that the car is on fire and you have to get out ... such a treat. the cars are generally too armored in my opinion.
- this hill at the funeral of Scorpio. well, it begs for achievement in this matter, and not just about BACH! you died.
- there is also no interaction from passers-by when hitting an arm, with crashes (the driver should get out or pass out behind the wheel) and generally interacting with the world
- You can add an option to transfer money to random people. For example, for contacts in a list. in return, they could send some fancy, hacks, hack items to the hiding places or to the apartment. They could borrow money and add something from themselves in the return. a huge field to show off
- sometimes garbage bags or steel loosely standing gates stop the car from speeding up to 100+ miles per hour ... what's in these bags?
- undeveloped areas in the badlands. you sometimes take shortcuts on a motorcycle, and here's a snip and the end of the map in the middle of the map. Well, I would rather ask for a change, adding a flight between the extreme roads in the east.
- sandstorm that deals damage if you don't have clothes or if you are not a nomad
- sometimes in the cutscenes when Panam is driving, the car turns, but she does not turn the steering wheel.
- jumping out of a moving car is also missing. so as to enter a group of enemies (or not enemies, after all, it's a sandbox)
EDIT
- and stopping cars in place when you reach your destination. this is ... specifically irritating
- money in game. I bought my old car (Nomad) for 100 bucks and it is said that it is a lot of money, but when i need to buy one from market the prices are way higher... When i crucified this poor idiot i have received a lot of money plus bonus which was 3000 bucks.
EIDIT - in addition. When You drive a car, distance to target is measured in km. but speed of car/bike is presented in mph.
good luck
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