Patch 2.01 coming soon (known issues)

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Larian - We hope you have 2h to read through the hundreds of bug fixes, among other fixes that we prepared in these two weeks.
CDPR - Here's 2 or 3 things that will take who knows how long to deploy, and won't even touch the main concerns of the players.

I'll be on CP2077 1.63 until (if ever) this mess is reverted/fixed, and playing BG3 in the meantime.
someone forgot about patch 1.2 that was literally memed for how long it was
 
(I've inserted multiple full-size images. They're downscaled to 1080P, but if it's still causing lag let me know and I'll insert them as thumbnails)

So after really looking at this rather than begrudgingly focusing on reworking my viz mods for 2.0 - I think it's a stop-gap, meaning they did it on purpose.

Reason being that (I think) they've made serious changes to their RT shading model, either to satisfy some unsaid prerequisite for RR(Ray Reconstruction) or just making changes. People have blamed RR for making characters... chalky/smeared, that's true in non direct light scenarios certainly. Think late day outside of Dicky Twister where you have lots of neon lights but nothing direct. Even with RR off though it's not the same as it used to be. The SSS model for skin has changed as well, likely due to make use of RR. I'm certain of this as a skin mod I previously used gave me similar results to what the base shader did when turning denoising off pre-2.0. Hair shadows aside; Just look at how dead characters are now compared to what they were...
View attachment 11365450
The lost depth, the lack of specular highlights and gradations from dry to oily skin. Gone.


Another striking example is that characters almost look as if there's a second model not being drawn that's replicating their movement. You get areas of solid blackness that undulate across the NPC's surface, sometimes as if there's an unseen box in front of the camera that occludes light as well. That's surely not what's happening, but it looks that way and I suspect it's a consequence of the changes to support RR. This is most prevalent when they are in motion, but you can catch it if you're in a dialogue sequence and the character rocks back and forth a lot, especially if you zoom in.

View attachment 11365453
Wait a minute, Alex, you're not saying.. Alex? WTF?
View attachment 11365459
In WKit one of the changes to the env is a new table called "CharacterBrighteningAreaSettings". With this off, at distance, character models are solid black regardless of the world lighting. So we don't even get the actual ground truth global illumination we had in 1.63.

Thirdly - look at the edge contrast on the head hair below. Hell, the entire model. It's almost like an inverse pre-multiplication error. As if he's bathed in shadow and re-lit... and the hair glow is even stronger that before. Previously Denoising was causing the hair glow when RT is on, now RR is doing it even though it's purpose is to solve the issue that denoising causes all while introducing artifacts of it's own. Great work...

Fourth(also below image) - is that when using Sosuine's RT shadow restoration mod, hair shadows from stubble and bears looks downright awful on skin. Starkly dark, just bad. Not Sosuine's fault to be clear. Just check out this almost absurd darkness that looks like an overblow AO pass.

View attachment 11365456

I don't have images for the last issue, but one of the touted benefits of this was to be increased rendering accuracy, but so far I haven't seen that. Light and shadow motion rendering are much better now, but I still see tons of areas where shadows are wiped out even more so that before. That's not a result of more accurate rendering, because without RR and denoising off I can see everything clearly - it's because RR is acting as some kind of Deep Learning Image Based Lighting and over correcting whats on screen. Sometimes it creates there peculiar bright and dark spots. It's bad in it's current form.

So, my take is mostly the same as before; CDPR either f*cked up and/or ran out of time to fix it... leading to a f*ck up and disabled some stuff to cover their tracks while figuring this out in the mean time. Or it's a new RT shading model gone awry - result is the same. It's bad. The game runs even worse while looking substantially worse other than reflections. Sure puddles in the rain are incredibly crisp but now a fantastic cast of characters look like mid quality silicon sex robots amongst other issues.

and this not the only thing its seems they changed ..
during on my test , i reach the same conclusion all RT feature ' without overdive mode " 're broken , only RT local shadow works or feel as 1.63 but player need to put ssr at ultra , LOD high , Dlss quality at least 0.5 .
the other changes ..
Fog quality , they change rendering , at 1080p , high setting feel very bad now . and now there's fog everywhere xD

ndvia reflex ... wtf , its like when enable that overclock my GPU
ndvia reflex off , clock speed match the need on heavy load , GPU 90/100% temp fine
ndvia reflex on , even on low setting , clock speed stuck on boost , GPU 40/60% temp is like hell for my gpu

CPU , power , all wrong always at max over 1.2 V , 80% / 90% usage , clock speed stuck at 3.80 ghz , temp going crazy
after my fix , clock speed going 2.6 Ghz ( my base clock speed ) up to 4.5 Ghz ( mostly at 4.2 Ghz )when it need on heavy load , cPU used 60% up to 80% , never get over 0.9 v , temp now 're normal

and i need to use a third software to avoid now on patch 2.0 those memory leak

i'm not complain , but even now i run the game smooth , 60 fps at ultra setting with RT local shadow , that was quite a bit consumming to fix some issues , crash , performance , lag ...

really hope , with the incoming 2.01 , after fixing some bugs , CDPR don't forget player , most of them won't run the game with an i9 13 Gen , RTX 4090 on RT overdrive mode :)

nb : need really to fix the issues with npc spawn
 
Does this include a fix for the fps drop/stuttering when opening map, inventory and during npc cutscenes?
 
I'd like you guys to fix my problem, as for me it's a major issue, preventing me from enjoying the game.
I'd like to buy and play the Phantom Liberty DLC. But I can't even play the game anymore !

I'm a day one player and I used to play with ZACD instead of WQSD (like for every FPS I play) but since the last update, I can't assign the keys I want to the moves I want anymore.
The issue does particularly concern the 'C' key.
Please do something. Thanks
Cyberpunk Key binding issue.png
 
No first aid kits disappear anyway, even if there is nothing not to use and not to drink. After a conversation with the sheriff, a bug happens and there is no first aid kit and we do not pass the prologue.
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Here you are protecting the developers. And I can't play for a nomad for a week on the highest difficulty because we don't pass the prologue and I'm not the only one. And I paid the money. and I'm sitting waiting for the patch. It's okay to be a lawyer.

I`ve been playing since the release of 2.0 on a new save in nomad in very hard xD No issues

I saw your video posting, mate use the revolver an get some aim, shoot for the heads of the shooters first then shoot the drivers last and ofc don`t shoot the vehicle. It took me two tries and let me tell you it hasn`t been not even nearly the hardest encounter, I`ve had died a LOT more times in other parts of the game.

The difficulty sliders are in games trying to cater the most audience possible or give more replayability to veterans, but they still design the game around one of the difficulties 99.99% of the times for practical reasons. You can`t with very hard? np, there`s a normal difficulty, if that is not enough for you try hard.
 
Sometimes in El capitans car missions there is extreme fps drop, and the cpu and gpu usage goes crazy.

I think cdpr needs to optimize their AI, since some areas have extreme fps drop while some have exteme uplift.
 
In missions with carjacking for a while, the timer does not work correctly, sometimes there is not enough time, although I am driving at maximum speed, without accidents that could delay me and I am driving by navigation. It feels like time is given without taking into account the distance to the goal and the type of transport. Very far away on a very slow car it is impossible to have time to fulfill this additional condition.
 
Hey, chooms! We want to give you a heads-up that Patch 2.01 will be coming soon.

Here's a list of the most important fixes and improvements that will be included there:
  • The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
  • V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
  • Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
  • Made it possible to properly switch to arms cyberware by cycling through weapons.
  • Gig: Breaking News will be properly triggered after approaching the quest area.
  • Vehicle radio volume will be adjusted so it's not too quiet when compared to other sounds in the game.
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit.
    Note: this won't fix the saves corrupted before the update. If you're experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.
Remember that these are just the highlights, so stay tuned for more details!
There is currently a game breaking glitch that makes it so that enemies will not shoot back no matter what. I have changed saves, difficulties, restarted by PC, even uninstalled the game and reinstalled it; and still the enemies will not even move. This is absolutely ruining the game for me, which is real disappointing since Phantom Liberty and 2.0 have been so good. It turns the game into a cool city simulator with completely broken AI.
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There is currently a game breaking glitch that makes it so that enemies will not shoot back no matter what. I have changed saves, difficulties, restarted by PC, even uninstalled the game and reinstalled it; and still the enemies will not even move. This is absolutely ruining the game for me, which is real disappointing since Phantom Liberty and 2.0 have been so good. It turns the game into a cool city simulator with completely broken AI.
 
Not even in 2020/2021 did I see anything similar.
And the strange thing is that the general public in 2020/2021 rightly criticized a troubled launch.
Now..., a strange silence.
But let's report the problem.
When I activate Redlauncher, the red lyrics play, there is the film with the radio narrator, etc. Then I arrive at the Menu screen where you can make changes to the configuration, choose to continue a game in progress or a new game. The problem: on this screen, all I have to do is move the mouse or press a key and the game will crash. I can't do anything. I've tried everything CDPR advises. Nothing works.
I contacted support and am still waiting for a response.
Captura de Tela (921).png
 
You haven’t fixed Cyberware Capacity bug & Xbox Series players not getting their preorder car.

1) I preordered PL DLC on my Xbox Series X. Came day 1 release to now; I still haven’t received my preorder DLC car. Yes I’ve been checking my phone messages in-game + sleeping cycles etc.

2) Unsure what is the root causes of the bug but I cannot modify my cyberware without losing 8 capacity . Some on Reddit have indicated this bug due to picking up cyberware shards which grants you extra capacity but re-loading or continuing a game after turning off console loses track of any previous cyber shards collected (i.e. bonus cyberware capacity gained).

in fact this is so buggy that any time I go to a ripper Doc to try change out existing cyberware using an older save file where I had gained the additional 8 cyberware capacity, the ripper doc UI would glitch out and any attempt to modify existing cyberware causes me to lose cyberware capacity.

what I’m seeing in-game: I currently have 336 cyberware capacity, go into ripper doc to try swap out a cyberware, menu glitches, nothing changes, I exit out of ripper doc menu (i.e. the getting up off of ripper doc chair animation triggers), I check my equipped cyberware; not only was the cyberware I was trying to swap is gone, the cyberware I tried to replace with also didn’t equip. In the process my cyberware capacity went from 336 back to 228.
 
PLEASE fix the crashes post DLC story with the auto-save! it makes the game unplayable on series X!! (yes i submitted a ticket)
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Missing this point on the list:
- Fixed the issue that caused the autosave function to crash the game instantlly, making the game unplayable
Good to know i'm not the only one experiencing this!
 
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I have some issues with cyberware that I think might be due to me using a 1.63 save game file?

I read that all ripperdocs now have the same cyberware for sale, this is not true in my case, they all have different items (and not many of them either.)

Some things are being offered for sale showing 0 capacity cost but I know this is not true for that item, having looked up what they should cost.

I honestly have not seen these issues being reported elsewhere so I might be just the unlucky one, but I would really like to continue my save game character rather than start a new one.
 
PLEASE fix the crashes post DLC story with the auto-save! it makes the game barely playable on series X!! (yes i submitted a ticket)
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Good to know i'm not the only one experiencing this!
I’m having this issue as well and it’s annoying that the only way to play it when it’s like this is to manually save every 2-5 minutes. I’ve also submitted a ticket but I got no response
 
"Talent Academy" absolutely bugged for me. As soon as I cross the threshold to enter the construction zone I get crash, if I go through an alternative route I can start the gig and play through it until I save. From that point on; any save within that gig is an automatic CTD, so I need to reload to before I entered the construction area.
 
PLEASE ADD A PERK TO ALLOW TWO LEG CYBERWARE MOD SLOT!!!!! YOU ADDED AWESOME NEW LEG MODS THAT NOBODY IS EVER GOING TO USE BECAUSE AIN'T NO ONE GIVING UP HAVING DOUBLE JUMP!!!! BIGGEST OVERSIGHT EVER
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WHY DO YOU KEEP NERFING MOVEMENT SPEED!!!! At least add a second leg cyberware slot as a perk or something. I seriously don't get why you don't want us to move fast. You guys always nerf things let the players that don't care about being overpowered enjoy their 500 hours of gameplay character. The iconic katanas are pretty much just different skins for the same weapon and all of the weapons just feel the same now. WHY DON'T YOU WANT US TO HAVE FUN. It would be fine if it wasn't 3 years later but just screwing us after building a character for 3 years is a low blow.
 
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(I've inserted multiple full-size images. They're downscaled to 1080P, but if it's still causing lag let me know and I'll insert them as thumbnails)

So after really looking at this rather than begrudgingly focusing on reworking my viz mods for 2.0 - I think it's a stop-gap, meaning they did it on purpose.

Reason being that (I think) they've made serious changes to their RT shading model, either to satisfy some unsaid prerequisite for RR(Ray Reconstruction) or just making changes. People have blamed RR for making characters... chalky/smeared, that's true in non direct light scenarios certainly. Think late day outside of Dicky Twister where you have lots of neon lights but nothing direct. Even with RR off though it's not the same as it used to be. The SSS model for skin has changed as well, likely due to make use of RR. I'm certain of this as a skin mod I previously used gave me similar results to what the base shader did when turning denoising off pre-2.0. Hair shadows aside; Just look at how dead characters are now compared to what they were...
View attachment 11365450
The lost depth, the lack of specular highlights and gradations from dry to oily skin. Gone.


Another striking example is that characters almost look as if there's a second model not being drawn that's replicating their movement. You get areas of solid blackness that undulate across the NPC's surface, sometimes as if there's an unseen box in front of the camera that occludes light as well. That's surely not what's happening, but it looks that way and I suspect it's a consequence of the changes to support RR. This is most prevalent when they are in motion, but you can catch it if you're in a dialogue sequence and the character rocks back and forth a lot, especially if you zoom in.

View attachment 11365453
Wait a minute, Alex, you're not saying.. Alex? WTF?
View attachment 11365459
In WKit one of the changes to the env is a new table called "CharacterBrighteningAreaSettings". With this off, at distance, character models are solid black regardless of the world lighting. So we don't even get the actual ground truth global illumination we had in 1.63.

Thirdly - look at the edge contrast on the head hair below. Hell, the entire model. It's almost like an inverse pre-multiplication error. As if he's bathed in shadow and re-lit... and the hair glow is even stronger that before. Previously Denoising was causing the hair glow when RT is on, now RR is doing it even though it's purpose is to solve the issue that denoising causes all while introducing artifacts of it's own. Great work...

Fourth(also below image) - is that when using Sosuine's RT shadow restoration mod, hair shadows from stubble and bears looks downright awful on skin. Starkly dark, just bad. Not Sosuine's fault to be clear. Just check out this almost absurd darkness that looks like an overblow AO pass. You can't see it because of what is happening, but his facial hair is actually white!

View attachment 11365456

I don't have images for the last issue, but one of the touted benefits of this was to be increased rendering accuracy, but so far I haven't seen that. Light and shadow motion rendering are much better now, but I still see tons of areas where shadows are wiped out even more so that before. That's not a result of more accurate rendering, because without RR and denoising off I can see everything clearly - it's because RR is acting as some kind of Deep Learning Image Based Lighting and over correcting whats on screen. Sometimes it creates there peculiar bright and dark spots. It's bad in it's current form.

So, my take is mostly the same as before; CDPR either f*cked up and/or ran out of time to fix it... leading to a f*ck up and disabled some stuff to cover their tracks while figuring this out in the mean time. Or it's a new RT shading model gone awry - result is the same. It's bad. The game runs even worse while looking substantially worse other than reflections. Sure puddles in the rain are incredibly crisp but now a fantastic cast of characters look like mid quality silicon sex robots amongst other issues.
It's clear to me they had to use any "hack" possible in the game code to make this whole thing work properly and avoid bigger issues, but still they are pretty far from a fully coherent and organic image quality. As I said, the character models are those which took the biggest hit, in one of their streams they talked about reworking the skin materials, unfortunately the end result is most of the times unsatisfying. As you pointed out, it's not only about the missing hair shadows, it's the whole thing that simply looks off. And those black patches appear also in other places, like curtains and palm trees. On the latter they just don't disappear even by getting close to them. I hope they will fix all of this. At the same time I was hoping PL was finally going to put an end to most of the visual and not visual problems the game had.
 
You haven’t fixed Cyberware Capacity bug & Xbox Series players not getting their preorder car.

1) I preordered PL DLC on my Xbox Series X. Came day 1 release to now; I still haven’t received my preorder DLC car. Yes I’ve been checking my phone messages in-game + sleeping cycles etc.

Did you check the AutoFixer website on the computer in your apartment and you vehicle list?
'cause I'm on Xbox as well and never received the text message.
But the car is listed as owned on the AutoFixer website and it's in my vehicle list to be called.
 
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