Patch 2.01

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New Person, Same Old Mistakes is still broken for me. The door is closed, and Bill talks to me through the wall.

I don't see a way to delete a post so I'll edit this one. I kept checking back on this mission. For some reason it started working.
 
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I found a workaround for those who had their arm mods revert to a 1++ (white).
go to a ripperdoc, sell ALL of the ones that got reverted to a white to them and stick some other arm mod on temporarily.
walk away, come back to the doc, go to mod and you should see a buy back option, and they should have reverted back to 5++ with proper stats
buy em back and re-equip.
 


Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It fixes the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown.

For details, check out the list of changes below:

Phantom Liberty-specific
  • Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
  • New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.
  • The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.
  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
  • Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
  • Fixed an issue where Ted Fox's car didn't spawn.
  • Fixed an issue where the gig wouldn't trigger after approaching the quest area.
  • Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
  • Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
  • Fixed an issue where Jackie wasn't present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
  • The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
  • The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
PC-specific
  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation.
  • Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying "Phantom Liberty downloaded - please return to the main menu to access new content" could appear in the in-game menu.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.
Console-specific
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix saves corrupted before the update.
  • Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.
Miscellaneous
  • Various crash fixes on PC and consoles.
  • Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
  • Added sounds for the Basilisk that were missing.
  • Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
  • Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
  • Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
  • The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
  • Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
  • Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
  • Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.
REDmod
  • Fixed an issue where tweak mods would not compile in REDmod.
  • Added Phantom Liberty support to REDmod.
Hey, chooms! Please remember that these are just the highlights. There are more improvements and fixes in this patch, so check them out for yourself in the game!


Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It fixes the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown.

For details, check out the list of changes below:

Phantom Liberty-specific
  • Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
  • New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.
  • The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.
  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
  • Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
  • Fixed an issue where Ted Fox's car didn't spawn.
  • Fixed an issue where the gig wouldn't trigger after approaching the quest area.
  • Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
  • Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
  • Fixed an issue where Jackie wasn't present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
  • The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
  • The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
PC-specific
  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation.
  • Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying "Phantom Liberty downloaded - please return to the main menu to access new content" could appear in the in-game menu.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.
Console-specific
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix saves corrupted before the update.
  • Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.
Miscellaneous
  • Various crash fixes on PC and consoles.
  • Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
  • Added sounds for the Basilisk that were missing.
  • Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
  • Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
  • Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
  • The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
  • Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
  • Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
  • Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.
REDmod
  • Fixed an issue where tweak mods would not compile in REDmod.
  • Added Phantom Liberty support to REDmod.
Hey, chooms! Please remember that these are just the highlights. There are more improvements and fixes in this patch, so check them out for yourself in the game!
Has the issue been fixed in Just Another Story where El Captain will remain on the line when you’re trying to boost cars for him? It’s killing the use of the Sandevistan and you have to constantly have to get out of the car in order for him to hang up. Also, some of the timed boosts do not give you enough time to get the car where you need to go which I think needs to be tweaked.
 
Patch 2.01 bricked every single one of saves. Really, really cool. I was done with that 80 hour campaign anyways.

See you chooms in a year or two when I have a desire to play the game again.
 
Anyone else experiencing barely audible vehicle sound effects after the 2.01 update? Like the engine, turbo noises, tire screeches are so quiet they're practically not there. All of the other sound effects are fine.

Also the pre-order car is still missing even though I got the text message about winning it. Otherwise thanks for the patch.
 
Anyone else experiencing barely audible vehicle sound effects after the 2.01 update? Like the engine, turbo noises, tire screeches are so quiet they're practically not there. All of the other sound effects are fine.
I think it's because of the radio.
With the 2.0, you barely heard the radio, no matter the the volume value in the settings... Now in 2.01, you can hear radio very well, but when radio is activated, you can't barely hear you car sounds.
 
I played yesterday, and after the patch on Phantom Liberty was updated, I noticed some things weren't pulling up when you were trying to get other weapons and mods. There were empty boxes, but it were there but couldn't see them. I fell in love with your game and now one of your biggest fans. Keep doing what you do, guys, and to be honest, at first, I didn't know how this game was going to be, but after playing it. I rather play it than play Destiny 2 any old time.
 
CAN YOU PLEASE UNDO WHATEVER YOU DID TO WEAPONS. All my weapons are just randomly different tiers I had hunted down all tier 5+ of ones with skins I liked. And it's not that any of them were over leveled I'm max level and it's not just the ones I got before 2.0 I spent a bunch of money on different tier 5 arm cyber mods and you guys screwed me by making them blues and greens. I wasted all that money now because obviously they aren't worth nearly as much and now I have to buy new ones to even be s match for enemies. I'm scared to even play. I'm seriously considering getting a refund for phantom liberty until I know you guys are completely done with updates. Like just fix bugs stop changing weapons and stuff I'm scared everytime you update you guys will completely screw my character. This dlc was designed to be played mid game we shouldn't lose everything we worked for before you reworked everything. I WAS A SUPER HIGH LEVEL when you changed the game and made my legendary weapons tier 5 it made sense but now just randomly turning everything I own into a rainbow of tiers with rhyme or reason behind it. IT'S RANDOM IN EVERY SAVE I HAVE SO I HAVE TO JUST KEEP LOADING UNTIL I FIND ONE THAT ISN'T TOO DEVASTATING
 
Anyone else experiencing barely audible vehicle sound effects after the 2.01 update? Like the engine, turbo noises, tire screeches are so quiet they're practically not there. All of the other sound effects are fine.

Also the pre-order car is still missing even though I got the text message about winning it. Otherwise thanks for the patch.

same issue here :/ I'm reverting back to 2.0 while they fix the vehicle sound effects which are amazing btw
 
Heavy sigh.... I'm both glad and irritated that it's not just me having issues! Reading all of these posts with others having tons of issues is incredibly frustrating! 2.00 definitely had issues but 2.01 seems to have broken more than it fixed! Glad because at least in not alone with this madness!
 
Can’t switch any of my implants at ripperdoc on new patch. Dont have a way of creating new threads. Hopefully it get’s seen by devs. Im on ps5.
 
Not sure if anyone has already posted this, but Quadra Type-66 "Wingate" is unobtainable after you purchased it. I also not sure if this is intended or not but some cyberware has reduced stat modifiers after you upgrade them from Tier 5 to Tier 5+/Tier 5++.
 
Anyone else experiencing barely audible vehicle sound effects after the 2.01 update? Like the engine, turbo noises, tire screeches are so quiet they're practically not there. All of the other sound effects are fine.

Also the pre-order car is still missing even though I got the text message about winning it. Otherwise thanks for the patch.
Same issue here. It seems to be tied to the radio. When you have "no station" selected car engine sound is normal but if you have any radio station playing, the volume of the car engine gets lowered by an extreme amount. I think the game might've always lowered the engine sound a little bit but now it's a massive drop in the overall mix. Horrible change/bug.
 
First time in my life a 6.73 Gig patch is taking over an hour to be downloaded and applied. What's going on? Anyone else having this issue?
 
Gotta ask, in the case of the Xbox, are future updates going to consist of two separate 30+ gb downloads, or is this just a one time thing? I feel like I practically re-download the entire game at this point...

Edit: And reading all the comments here, I'm scared to even fire it up. I guess I'm about to find out how screwed I am in regards to weapons and cyberware. Great.
 
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Gotta ask, in the case of the Xbox, are future updates going to consist of two separate 30+ gb downloads, or is this just a one time thing? I feel like I practically re-download the entire game at this point...
I think it depend how "packed" Games/DLCs/expansions are ;)
For the witcher 3 (on Xbox at least), when the game receive an update, expansions and DLCs also receive an update (I think they have to). So yes, expect an update of the expansion each time the base game receive an update.

Beside, as far as I can remember (I play on Xbox since the first one^^), xbox updates always represents a good chunk of the games even if there is little changes (in the patch note).
 
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